Unity Engine ToS change makes cloud-based SpatialOS games illegal
71–80 of 277 posts
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#72> You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the “Unity Runtime”), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user d…
I'm sure this isn't intended to stop you from running your game's central multiplayer server. It's just to make sure you pay an appropriate licensing fee for Unity.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#73In September and January of last year Unity raised a considerable amount of cash [0]. It seems like VCs want their growth number up and Unity has a very clear plan to run their engine in the cloud to create artificial growth by being the sole vendor of Unity Multiplayer Hosting. This is the shadiest move I’ve seen in the Industry, even worst than MongoDB. [0] https://www.crunchbase.com/organization/unity-technologies
What did MongoDB do?
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#74Godot is a game engine licensed with the MIT license. Unity just proved that free != yours.
Godot is also behind the curve on content pipeline tools. I love it to death, but I would never be able to convince anyone outside hobbyists to use it because it has no goddamn FBX support, or an easy ECS framework.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#75Y'all did this to computing, folks. Should have stuck with perpetual licensing...
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#76This article is pretty awful. Ars Technica's is better: https://arstechnica.com/gaming/2019/01/unity-engine-tos-chan...
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#77> You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the “Unity Runtime”), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user d…
That reads to me like you can still have servers, just without them using the Unity runtime. Is using the Unity runtime for servers common? The multiplayer Unity games that I know of don't do that.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#78> You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the “Unity Runtime”), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user d…
After all, you can distribute the runtime to customers. You can run the editor as a developer.
How many license-seats should you purchase to run a headless server? How many customers are being licensed to use that server?
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#79Ultimately this is Unity’s platform and they control it and its future direction. I suspect that more value can be delivered to both parties if they reach an agreement - SpatialOS is really cool! What we’re seeing here is presumably a strong negotiation tactic from Unity - they want to continue to own the relationship with their own customers - hopefully we’ll see some kind of agreement in the future.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#80Earlier quoted context omitted.
Godot is also behind the curve on content pipeline tools. I love it to death, but I would never be able to convince anyone outside hobbyists to use it because it has no goddamn FBX support, or an easy ECS framework.
Hopefully some of the Unity exodus helps Godot along with more contributors.