Live data from Hacker News

Unity Engine ToS change makes cloud-based SpatialOS games illegal

arstechnica.com

21–30 of 277 posts

Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal

#21
post #18

In September and January of last year Unity raised a considerable amount of cash [0]. It seems like VCs want their growth number up and Unity has a very clear plan to run their engine in the cloud to create artificial growth by being the sole vendor of Unity Multiplayer Hosting. This is the shadiest move I’ve seen in the Industry, even worst than MongoDB. [0] https://www.crunchbase.com/organization/unity-technologies

What did MongoDB do?

Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal

#22
I feel like people are missing the mark here, complaining about commercial game engines.

SpatialOS was basically re-distributing Unity under a SaaS model. Unity is in the right here.

Edit: Have heard some pretty good points about the ambiguous wording of the ToS (such as theoretically making the distribution of a Unity-made game through a storefront illegal). It will be interesting to see if this ToS change sticks.

Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal

#23
post #22

I feel like people are missing the mark here, complaining about commercial game engines. SpatialOS was basically re-distributing Unity under a SaaS model. Unity is in the right here. Edit: Have heard some pretty good points about the ambiguous wording of the ToS (such as theoretically making the distribution of a Unity-made game through a storefront illegal). It will be interesting to see if this ToS change sticks.

No, Spatial was not doing that, they are an integration with Unity. Developers still needed to install Unity with a license, get the SpatialOS framework running as their net code, and then write a game.

Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal

#24
post #22

I feel like people are missing the mark here, complaining about commercial game engines. SpatialOS was basically re-distributing Unity under a SaaS model. Unity is in the right here. Edit: Have heard some pretty good points about the ambiguous wording of the ToS (such as theoretically making the distribution of a Unity-made game through a storefront illegal). It will be interesting to see if this ToS change sticks.

Not really, developers were still under the legal obligations of paying Unity if your company had more than $100.000 revenue and all the other contractual clauses.

Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal

#27
post #22

I feel like people are missing the mark here, complaining about commercial game engines. SpatialOS was basically re-distributing Unity under a SaaS model. Unity is in the right here. Edit: Have heard some pretty good points about the ambiguous wording of the ToS (such as theoretically making the distribution of a Unity-made game through a storefront illegal). It will be interesting to see if this ToS change sticks.

SpatialOS is doing much more than that. It's main goal was bringing a single world spread over multiple server instances instead of individual servers.

It's like atlas vs ark, not like unreal vs unity

Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal

#28
post #20
post #15

This is why I write my own damn engines.

I think using Open Sourced Engines is the proper response to this. Why reinvent the wheel unless you have your own use case.

Open source engine suck big time, and I'm not even talking about the tooling part which is an even bigger problem, video game engine are usually not something you can do well on your own without large resources.

Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal

#29

damn. I was looking forward to playing Worlds Adrift someday. Hopefully they can get this resolved.

You should play it while you can. It's a very fun game and the PVE server is some of the best relaxing gameplay I have experienced (as long as falling into an abyss doesn't stress you out)

Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal

#30
post #22

I feel like people are missing the mark here, complaining about commercial game engines. SpatialOS was basically re-distributing Unity under a SaaS model. Unity is in the right here. Edit: Have heard some pretty good points about the ambiguous wording of the ToS (such as theoretically making the distribution of a Unity-made game through a storefront illegal). It will be interesting to see if this ToS change sticks.

No, Spatial was not doing that, they are an integration with Unity. Developers still needed to install Unity with a license, get the SpatialOS framework running as their net code, and then write a game.

I'm not so sure. Maybe I am misunderstanding but the terms prohibit the "use [of] a managed service running on cloud infrastructure...to install or execute the Unity Runtime on the cloud or a remote server".

Which leads me to believe they are installing or running the Unity Runtime on their servers? If not I'd love a better explanation :)

Post reply on HN