In September and January of last year Unity raised a considerable amount of cash [0]. It seems like VCs want their growth number up and Unity has a very clear plan to run their engine in the cloud to create artificial growth by being the sole vendor of Unity Multiplayer Hosting. This is the shadiest move I’ve seen in the Industry, even worst than MongoDB. [0] https://www.crunchbase.com/organization/unity-technologies
Unity Engine ToS change makes cloud-based SpatialOS games illegal
21–30 of 277 posts
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#22SpatialOS was basically re-distributing Unity under a SaaS model. Unity is in the right here.
Edit: Have heard some pretty good points about the ambiguous wording of the ToS (such as theoretically making the distribution of a Unity-made game through a storefront illegal). It will be interesting to see if this ToS change sticks.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#23I feel like people are missing the mark here, complaining about commercial game engines. SpatialOS was basically re-distributing Unity under a SaaS model. Unity is in the right here. Edit: Have heard some pretty good points about the ambiguous wording of the ToS (such as theoretically making the distribution of a Unity-made game through a storefront illegal). It will be interesting to see if this ToS change sticks.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#24I feel like people are missing the mark here, complaining about commercial game engines. SpatialOS was basically re-distributing Unity under a SaaS model. Unity is in the right here. Edit: Have heard some pretty good points about the ambiguous wording of the ToS (such as theoretically making the distribution of a Unity-made game through a storefront illegal). It will be interesting to see if this ToS change sticks.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#25Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#26This is why I write my own damn engines.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#27I feel like people are missing the mark here, complaining about commercial game engines. SpatialOS was basically re-distributing Unity under a SaaS model. Unity is in the right here. Edit: Have heard some pretty good points about the ambiguous wording of the ToS (such as theoretically making the distribution of a Unity-made game through a storefront illegal). It will be interesting to see if this ToS change sticks.
It's like atlas vs ark, not like unreal vs unity
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#28This is why I write my own damn engines.
I think using Open Sourced Engines is the proper response to this. Why reinvent the wheel unless you have your own use case.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#29damn. I was looking forward to playing Worlds Adrift someday. Hopefully they can get this resolved.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#30I feel like people are missing the mark here, complaining about commercial game engines. SpatialOS was basically re-distributing Unity under a SaaS model. Unity is in the right here. Edit: Have heard some pretty good points about the ambiguous wording of the ToS (such as theoretically making the distribution of a Unity-made game through a storefront illegal). It will be interesting to see if this ToS change sticks.
No, Spatial was not doing that, they are an integration with Unity. Developers still needed to install Unity with a license, get the SpatialOS framework running as their net code, and then write a game.
Which leads me to believe they are installing or running the Unity Runtime on their servers? If not I'd love a better explanation :)