Earlier quoted context omitted.
Oh, no, that guitar is my favorite :-( The main focus of this software is the modeling speed, for example, that guitar only took less than five minutes. So I can make more game asset as an indie. Actually, the model made recently is already looks far better than several months ago I made, I will keep improving the mesh generating quality of the algorithm. Thanks!
It's got some flaws, but for say, Ludum Dare, it's super cool to create assets quickly. I have been using OpenSCAD for the purpose of quickly creating models. Can Dust3d import STL files? Can it export wavefront OBJ? (or, I suppose I could import to blender, then export to OBJ). UV unwrapping is something I have not so far been able to conquer. If Dust3d can import STL or OBJ and make the UV unwrapping easy, I will p…
Show HN: Cross-platform open-source 3D modeling software
51–60 of 87 posts
Re: Show HN: Cross-platform open-source 3D modeling software
#52Does this play nicely with 3D printing like Fusion/Cura does ? Fusion's UX makes me want to gouge my eyes out. It's almost as if they make it intentionally hard so that you have to buy a training from them...
Re: Show HN: Cross-platform open-source 3D modeling software
#53Awesome! Would this run on OpenGL ES2.0 or OpenGL 2.x? Asking for computers with mobile chipsets like Raspberry Pi, i.MX6 etc. I’m looking for an alternative to Blender.
Re: Show HN: Cross-platform open-source 3D modeling software
#54Earlier quoted context omitted.
Hi, some reported several hours ago, and I have released 1.0.0-beta.4 to fix it, could you help to verify if it still crash please? Download link for windows: https://github.com/huxingyi/dust3d/releases/download/1.0.0-b...
Seems to work ok on Windows 7. (My parents' machine, nonwithstanding my username ;)
Re: Show HN: Cross-platform open-source 3D modeling software
#55What do you think of CGAL? Are you using a scene graph for the display?
> Are you using a scene graph for the display? I am using Qt/QOpenGLWidget for display.
Re: Show HN: Cross-platform open-source 3D modeling software
#56Earlier quoted context omitted.
This is correct. Most CG and 3d software (Max, Maya, Blender, CAD) uses a right handed coordinate system, which matches the convention in physics, however they vary in their choice of Y up or Z up. Video games almost always use a left-handed coordinate system with Y up. This is because DirectX and OpenGL chose to represent pixels on-screen with (X,Y) coordinates with the Z coordinate increasing as rays extend from th…
Wow, I had no idea it was so varied
--
[0] - https://stackoverflow.com/questions/4124041/is-opengl-coordi...
Re: Show HN: Cross-platform open-source 3D modeling software
#57It looks great, but imagine the name of the software being "Moron3D". That is the reality for every native Norwegian speaker, since "dust" means "moron" in Norwegian. I don't mean this in a petty way, it's just hard to ignore, for me. In related news, Honda tried to launch a car in Norway a couple of years back named "Honda Fitta" which roughly translates to "Honda the Cunt". The tagline was: "Fitta is small inside,…
e: MongoDB is a perfectly valid example of a brand name that's somewhere in the "very offensive" area in some languages. Like GasjewsDB an easily avoidable cultural pitfall.
Re: Show HN: Cross-platform open-source 3D modeling software
#58It looks great, but imagine the name of the software being "Moron3D". That is the reality for every native Norwegian speaker, since "dust" means "moron" in Norwegian. I don't mean this in a petty way, it's just hard to ignore, for me. In related news, Honda tried to launch a car in Norway a couple of years back named "Honda Fitta" which roughly translates to "Honda the Cunt". The tagline was: "Fitta is small inside,…
Thanks, but it's a little too late to rename, too many things need to sync, such as domain.
Re: Show HN: Cross-platform open-source 3D modeling software
#59Earlier quoted context omitted.
Wow, I had no idea it was so varied
To add to the confusion, while in both OpenGL and DirectX treat Z axis as depth, DirectX uses a left-handed coordinate system, while OpenGL uses mostly[0] right-handed one. -- [0] - https://stackoverflow.com/questions/4124041/is-opengl-coordi...
Re: Show HN: Cross-platform open-source 3D modeling software
#60It looks great, but imagine the name of the software being "Moron3D". That is the reality for every native Norwegian speaker, since "dust" means "moron" in Norwegian. I don't mean this in a petty way, it's just hard to ignore, for me. In related news, Honda tried to launch a car in Norway a couple of years back named "Honda Fitta" which roughly translates to "Honda the Cunt". The tagline was: "Fitta is small inside,…