Thank you from the bottom of my heart for making an alternative to one of the most unfortunately convoluted, beyond unusable pieces of UI/UX garbage on the planet...(Blender)...what a nightmare to use for even a moment.
Not sure if you’ve been following the 2.8 developments this year, but if you haven’t you should grab the latest beta. The new UI/UX is completely different from before (within reason) and is light years ahead of where it used to be.
Show HN: Cross-platform open-source 3D modeling software
41–50 of 87 posts
Re: Show HN: Cross-platform open-source 3D modeling software
#42Thank you from the bottom of my heart for making an alternative to one of the most unfortunately convoluted, beyond unusable pieces of UI/UX garbage on the planet...(Blender)...what a nightmare to use for even a moment.
Re: Show HN: Cross-platform open-source 3D modeling software
#43In related news, Honda tried to launch a car in Norway a couple of years back named "Honda Fitta" which roughly translates to "Honda the Cunt". The tagline was: "Fitta is small inside, but grand when you get in. A daily pleasure!"
They quickly changed the name to just "Honda Jazz" instead.
Re: Show HN: Cross-platform open-source 3D modeling software
#44Thank you from the bottom of my heart for making an alternative to one of the most unfortunately convoluted, beyond unusable pieces of UI/UX garbage on the planet...(Blender)...what a nightmare to use for even a moment.
Re: Show HN: Cross-platform open-source 3D modeling software
#45Re: Show HN: Cross-platform open-source 3D modeling software
#46Thank you from the bottom of my heart for making an alternative to one of the most unfortunately convoluted, beyond unusable pieces of UI/UX garbage on the planet...(Blender)...what a nightmare to use for even a moment.
This comment is truly shameful. Blender is an amazing open source project created by volunteers and this kind of mean spirited criticsm is toxic. Your ignorance about the amazing effort going into 2.8 only adds to it. You should delete it.
I don't think I'd object to the comment if Blender actually had a bad UI, but I don't think it does. It just has an unusual UI and a steep initial learning curve. Clearly many people manage to do amazing work with it.
Re: Show HN: Cross-platform open-source 3D modeling software
#47It looks great, but imagine the name of the software being "Moron3D". That is the reality for every native Norwegian speaker, since "dust" means "moron" in Norwegian. I don't mean this in a petty way, it's just hard to ignore, for me. In related news, Honda tried to launch a car in Norway a couple of years back named "Honda Fitta" which roughly translates to "Honda the Cunt". The tagline was: "Fitta is small inside,…
Greeting from Poland where you find versions of "kurwa" (literally: "whore" but used like "fuck" in english) in all kinds of languages as a word for "curve" ;)
Re: Show HN: Cross-platform open-source 3D modeling software
#48Earlier quoted context omitted.
There are also left-handed and right-handed coordinate systems...
This is correct. Most CG and 3d software (Max, Maya, Blender, CAD) uses a right handed coordinate system, which matches the convention in physics, however they vary in their choice of Y up or Z up. Video games almost always use a left-handed coordinate system with Y up. This is because DirectX and OpenGL chose to represent pixels on-screen with (X,Y) coordinates with the Z coordinate increasing as rays extend from th…
Re: Show HN: Cross-platform open-source 3D modeling software
#49It looks great, but imagine the name of the software being "Moron3D". That is the reality for every native Norwegian speaker, since "dust" means "moron" in Norwegian. I don't mean this in a petty way, it's just hard to ignore, for me. In related news, Honda tried to launch a car in Norway a couple of years back named "Honda Fitta" which roughly translates to "Honda the Cunt". The tagline was: "Fitta is small inside,…
Re: Show HN: Cross-platform open-source 3D modeling software
#50This is really, really cool. In 5 minutes I was able to create a quick little palm tree (I am not an artist, it is very ugly :)) and throw it into a room in Hubs since Dust3D exports GLB. These kind of low poly, texture-oriented models are really excellent for VR since you have limited budgets. Nice work!