Earlier quoted context omitted.
Mostly a lack of evidence
Lack of evidence can't really ever prove anything.
'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
91–100 of 124 posts
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#92If anyone is interested in speed runs I really recommend this YouTube channel https://www.youtube.com/channel/UCtUbO6rBht0daVIOGML3c8w Thy're a series of videos on how world records have been lowered over time on various games. It's fascinating watching particularity the one on Super Mario 64 https://www.youtube.com/watch?v=l7ePi38LnrA&t=16s
Did you ever see this one? https://www.youtube.com/watch?v=kpk2tdsPh0A This guy literally has a PhD in SM64. It's insanely complicated, and surprisingly lucid.
https://www.youtube.com/watch?v=UnU7DJXiMAQ
https://www.youtube.com/watch?v=a9fUV7uA2_s
https://www.youtube.com/watch?v=f1kbABTyeo8
https://www.youtube.com/watch?v=kRCjVLqjST4
It's amazing how engrossing they are.
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#93Earlier quoted context omitted.
It depends on the game and category. Category rules are established by the community and the top priority is runs being fun to watch and play. Usually, any glitches are fair game. However, if any game-breaking glitches are found, the category will usually be split into one that allows and one that disallows the glitch. For example, Portal speedruns were split into "out of bounds" and "inbounds" categories once glitch…
Same situation for Super Metroid, which seems to be one of the most popular games for speedrunning. The "anything goes" category seems to be "Any% Glitched" [0], which allows for techniques that modify in-game memory values -- the current record is 12m19s. The most popular category, and fun to watch (IMO) is "Any%" [1], which does not allow for such memory tricks and has a current record of 41m18s. But the latter is…
Phantoon, bane of speedrunners.
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#94If anyone is interested in speed runs I really recommend this YouTube channel https://www.youtube.com/channel/UCtUbO6rBht0daVIOGML3c8w Thy're a series of videos on how world records have been lowered over time on various games. It's fascinating watching particularity the one on Super Mario 64 https://www.youtube.com/watch?v=l7ePi38LnrA&t=16s
Did you ever see this one? https://www.youtube.com/watch?v=kpk2tdsPh0A This guy literally has a PhD in SM64. It's insanely complicated, and surprisingly lucid.
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#95Earlier quoted context omitted.
If it needs to be verified, a camera on his hands would be enough for experts to be able to see that. Also if the inputs are visualised on screen.
What if he uses prerecorded footage of his hands, created by using some kind of TAS programmed to perform a 4:55 run in human style and then outputs those button presses to a screen. So instead of playing the game, he just presses what he sees on the screen. It would take a lot of work but would arguably be a lot easier than actually accomplishing the real run. Then, the footage is just TAS footage and the camera on…
First, matching prerecorded input with the frame-precision required would be nearly as difficult as doing the run, if not more so. At this point, he's already trying to produce very specific inputs that require frame-precision; he's not reacting to what's on the screen and adapting on the fly.
Second, some TAS techniques are incredibly difficult for a human to replicate, and there'd be an expectation that he can replicate those tricks at least sometimes.
Third, some of the techniques for detecting this kind of cheating include carefully watching the inputs to see if they're ever just the slightest bit late or early.
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#96Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#97Earlier quoted context omitted.
Speed runner come up with different "categories" for runs. The most common is "Any %," also the most basic, it means finish the game, usually anything goes, glitch away. You can also have no glitches category, 100% complete, no warps, no powerups, all s, etc. Sky's the limit. The community creates the categories.
Any% refers to completion percentage, not the number of glitches allowed. But yes, some categories allow for glitches and some don't. Over the years the Super Mario Bros community in particular has become more accepting of glitches, as otherwise both TAS and human runs would have hit the limit of how fast is possible. By allowing glitches there is now always a possibility that the runs can be further improved.
Indeed, which is why I said "usually."
I usually see "Any %" and "Any % no glitches," but I just dabble in watching speedruns. If I see "Any %" with no other qualifiers, I'm going to assume glitching is allowed.
I think it can be a bit arbitrary at times when a technique is considered "glitching" or not. The community decides. Which is fine.
I saw a speedrun of Super Ghouls and Ghosts that had a clever limitation - "pick up all weapons that show up." If you're familiar with the game, if you pick up a weapon you lose your previous weapon and some weapons are way worse than others.
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#98Earlier quoted context omitted.
Speed runner come up with different "categories" for runs. The most common is "Any %," also the most basic, it means finish the game, usually anything goes, glitch away. You can also have no glitches category, 100% complete, no warps, no powerups, all s, etc. Sky's the limit. The community creates the categories.
My favorite are randomized speed runs, where everyone gets the same randomized version and have to speed run it against each other. Normally these are done as real time races and the results of the randomization aren't known to the player until they start. Not all games support it (think games like Zelda and Metroid where you have to collect powerups to push get past obstacles to collect more powerups to get past mor…
There is, however, OoT Randomizer[1] which is really fun to play and watch. You can get end stage items at the beginning depending on your seed.
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#99Earlier quoted context omitted.
My favorite are randomized speed runs, where everyone gets the same randomized version and have to speed run it against each other. Normally these are done as real time races and the results of the randomization aren't known to the player until they start. Not all games support it (think games like Zelda and Metroid where you have to collect powerups to push get past obstacles to collect more powerups to get past mor…
> Not all games support it (think games like Zelda and Metroid where you have to collect powerups to push get past obstacles to collect more powerups to get past more obstacles). There is, however, OoT Randomizer[1] which is really fun to play and watch. You can get end stage items at the beginning depending on your seed. [1] https://github.com/AmazingAmpharos/OoT-Randomizer
Re: 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
#100Earlier quoted context omitted.
This video is legendary. It's like sitting in on a university course on the technical details of the physics and programming in Mario 64.
I tend to skip around videos. When it went from "exploit this glitch" to a graph of "registering p-q alignment", I knew I would have to slow down and watch the entire thing. Boy am I glad I did.