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Myst at 25: How it changed gaming, created addicts, and made enemies

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141–144 of 144 posts

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#141
post #35

The article didn't make mention of the role of sound in Myst. I remember people setting up their big 90's stereos with massive speakers to fully immerse themselves in the Myst world. The game really built a strange, otherworldy atmosphere.

The music and the sound in Myst and Riven were both outstanding - absolute classics of the genre, and even more amazing given that they were an amateur effort by one of the creators, and not the work of a full-time composer or game sound designer. There was one location in Riven where I spent about fifteen minutes listening to a short-ish music loop over and over and watching a simple atmospheric location animation,…

Even just the first minutes, the Cyan logo, and the introductory music, are etched into my brain. Every once in a while, despite the fact that I haven't played Myst in at least a decade, they'll just pop in my head.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#142
post #3

Riven was absolutely captivating for its time. It still looks gorgeous today. They did an absolutely incredible job.

The visual quality of Riven is stunning. Making of doc https://www.youtube.com/watch?v=RpE8NzIVDZ8 My article on riven graphics vs the latest in the myst series. http://darkcephas.blogspot.com/2018/03/twenty-years-later-of...

Nice article!

Putting the more technical aspects aside, I found the games after Riven to be lacking something, and I only discovered afterwards (maybe even only after the second post-Riven game) that it wasn't by the original studio/team/brothers.

Uru, despite its many problems, seemed to recapture some of that magic. But I'll always wonder if that's actually true, or just because I knew the original team (or at least one of the brothers?) was involved again.

(Not that the Riven sequels were bad! I quite enjoyed Myst 3)

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#143
post #5

I sort of got sidetracked in the article when I read this: "As we collaborated over puzzles played out on vintage machinery, my older daughter said, “People back then must have been incredibly creative to make something like this." I don't know any 6 or 8 year olds that talk like that.

My 3 year old daughter told me that I was a "fabulous dad" the other day. Neither my wife or I use that word. It's amazing what kids can say and think.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#144
post #66

Earlier quoted context omitted.

if you haven't played it obduction is also in VR and is also made by cyan. I thoroughly enjoyed it but it's definitely harder than myst was.

Yep, this basically is the VR Myst, no need to hold off. It’s of course compromised in all the usual ways 2018 VR typically is, but if you want a Myst style adventure in an expensive, low res vomit inducing uncomfortable headset, have at it! (I say this as a very disgruntled Oculus Rift + Touch owner...)

I didn’t play it in vr so I have no clue how good it is but it was a fantastic game even without vr. Very pretty. I have a dev kit 2 and it does cause me some nausea in some early demos. The new standalone oculus seems compelling and I might pick that up.
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