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Myst at 25: How it changed gaming, created addicts, and made enemies

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Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#2
Myst was the first really immersive game I remember playing and thinking "I feel like I'm actually a part of this world". I was a bit too young to really grasp how to play it but that didn't stop me clicking around just exploring because the game (for its time) was just so beautiful and engaging despite the graphical limitations at the time.

For those looking for a Myst nostalgia trip: https://www.youtube.com/watch?v=DtO4E3cIn0w

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#5
I sort of got sidetracked in the article when I read this:

"As we collaborated over puzzles played out on vintage machinery, my older daughter said, “People back then must have been incredibly creative to make something like this."

I don't know any 6 or 8 year olds that talk like that.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#6

Myst was the first really immersive game I remember playing and thinking "I feel like I'm actually a part of this world". I was a bit too young to really grasp how to play it but that didn't stop me clicking around just exploring because the game (for its time) was just so beautiful and engaging despite the graphical limitations at the time. For those looking for a Myst nostalgia trip: https://www.youtube.com/watch?v…

I didn't care about Myst at all. I don't get what the big deal is, never did.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#8
post #5

I sort of got sidetracked in the article when I read this: "As we collaborated over puzzles played out on vintage machinery, my older daughter said, “People back then must have been incredibly creative to make something like this." I don't know any 6 or 8 year olds that talk like that.

Maybe it’s paraphrased? The sentiment seems to make sense to me.

Either way, I enjoyed the post.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#9

Myst was the first really immersive game I remember playing and thinking "I feel like I'm actually a part of this world". I was a bit too young to really grasp how to play it but that didn't stop me clicking around just exploring because the game (for its time) was just so beautiful and engaging despite the graphical limitations at the time. For those looking for a Myst nostalgia trip: https://www.youtube.com/watch?v…

It's funny looking at it now, because in my head it was basically photo-realistic!

For the era it was such a mind-blowing game, and that's really saying something considering it's the same year that gave us NBA Jam, Virtua Fighter, Ridge Racer, Star Fox, X-Wing, Link's Awakening, Doom, and Mega Man X (what a year!).

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#10

Myst was the first really immersive game I remember playing and thinking "I feel like I'm actually a part of this world". I was a bit too young to really grasp how to play it but that didn't stop me clicking around just exploring because the game (for its time) was just so beautiful and engaging despite the graphical limitations at the time. For those looking for a Myst nostalgia trip: https://www.youtube.com/watch?v…

I didn't care about Myst at all. I don't get what the big deal is, never did.

1) the visuals were excellent, and still hold up against contemporary games.

2) the narrative was high quality.

3) the puzzles were very satisfying to solve.

Aside from that, it’s just taste, my friend.

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