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Myst at 25: How it changed gaming, created addicts, and made enemies

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Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#11
I don't know if I was just too young at the time, but I had Myst/Riven as a kid and never even began to understand what the objective was or what I was supposed to do. Aside from a little bit of walking back and forth, I don't think I accomplished a single thing in game.

Given the article references 6 and 8 year olds playing, maybe I was just a dumb kid.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#12
post #3

Riven was absolutely captivating for its time. It still looks gorgeous today. They did an absolutely incredible job.

The visual quality of Riven is stunning. Making of doc https://www.youtube.com/watch?v=RpE8NzIVDZ8

My article on riven graphics vs the latest in the myst series. http://darkcephas.blogspot.com/2018/03/twenty-years-later-of...

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#13
post #11

I don't know if I was just too young at the time, but I had Myst/Riven as a kid and never even began to understand what the objective was or what I was supposed to do. Aside from a little bit of walking back and forth, I don't think I accomplished a single thing in game. Given the article references 6 and 8 year olds playing, maybe I was just a dumb kid.

Nah, I think you were just too young. Sure there were outliers, but it was targeted at an older gaming crowd.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#15
post #11

I don't know if I was just too young at the time, but I had Myst/Riven as a kid and never even began to understand what the objective was or what I was supposed to do. Aside from a little bit of walking back and forth, I don't think I accomplished a single thing in game. Given the article references 6 and 8 year olds playing, maybe I was just a dumb kid.

Or just not patient enough? Note that the kids from the article were guided by their parent in the game.

My experience is not very different from yours. I remember going back and forth on the first island and playing with the different puzzles. I was just minding my own business in the game and imagining my own story without taking any interest in the game scenario.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#16

Myst was the first really immersive game I remember playing and thinking "I feel like I'm actually a part of this world". I was a bit too young to really grasp how to play it but that didn't stop me clicking around just exploring because the game (for its time) was just so beautiful and engaging despite the graphical limitations at the time. For those looking for a Myst nostalgia trip: https://www.youtube.com/watch?v…

I didn't care about Myst at all. I don't get what the big deal is, never did.

Did you play it around the years that it first released, or in later years?

I didn't play it until the Windows release, but even then, it was vastly different from many games available at that time. The graphics were very obviously ahead of most games. While many games do so now (and some over do it), Myst provided a very cinematic experience. Most of all though was the immersion. Many games had addicting gameplay, but few tried to captivate the player in the same way Myst did. It is of course a point of preference, but it did a lot to draw in the player. Not all of the clues were known to be clues at the time. You could discover something and not know what it did until later on. Then it became a point of realization. You weren't playing the role of a super soldier or simulating someone else. You as the player were the one discovering pieces of this world and helping it unfold.

This was extremely captivating. Even to those of a young age who didn't entirely get it. It just provided a different experience from most games at the time. An experience that has been emulated through different means like flash games, but hasn't been recreated in a meaningful way.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#17
post #11

I don't know if I was just too young at the time, but I had Myst/Riven as a kid and never even began to understand what the objective was or what I was supposed to do. Aside from a little bit of walking back and forth, I don't think I accomplished a single thing in game. Given the article references 6 and 8 year olds playing, maybe I was just a dumb kid.

Same, but after enough time I figured out some cool stuff, never beat the game.

Very mysterious world, I found it very fascinating.

Now that we have youtube, Ive watched how to win.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#19
I vividly recall playing Myst, headphones on, snow falling outside, in a time before cellphones and (for our family) high speed internet. Cliche as it is, I felt transported. At times I felt spooked. I also remember getting a hold of every magazine I could that went into the making of Myst, transfixed by the creators’ sketches and drawings. Few cultural artifacts — not limited to games — have had as lasting an impact as those days playing Myst in my bedroom in the mid 90s.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#20

Myst was the first really immersive game I remember playing and thinking "I feel like I'm actually a part of this world". I was a bit too young to really grasp how to play it but that didn't stop me clicking around just exploring because the game (for its time) was just so beautiful and engaging despite the graphical limitations at the time. For those looking for a Myst nostalgia trip: https://www.youtube.com/watch?v…

I didn't care about Myst at all. I don't get what the big deal is, never did.

Neither did I, to the degree I never played it. I thought of it as pseudo computer game for people that didn't know how much better it could be, even though I had a friend or two that played computer games that really liked Myst and it's sequel. It's pretty plain looking back that in my case it was just arrogance on my part, since I never even played them.

I just couldn't imagine then how it could compare to Space Quest, King's Quest, Alone in the Dark, etc. Now I can imagine a few ways in which they might have been able to leverage the format and limitations to expand the world and puzzles in different ways that weren't feasible for other games.

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