League of Legends is no longer the world's most popular video game.
While this is true, Tencent also owns major shares in a ton of the games that might be considered among the most popular, as well as minor shares in many of the companies they don't control. Arena of Valor, most popular mobile MOBA game; 80m daily players as of Dec 2017 and I believe it's currently the biggest game worldwide despite mostly being popular in China (I think there are even stories of politicians delaying…
Tencent loses $143B in market value
31–40 of 84 posts
Re: Tencent loses $143B in market value
#32Earlier quoted context omitted.
This really ought to be handled by the browser vendor. Auto playing video on a mobile browser should be disabled by default.
Should images also not display by default? What about short videos used as replacements for GIFS? Loading the gif would actually use more bandwidth. All these restrictions on mobile browsers make web development a pain.
Re: Tencent loses $143B in market value
#33Slightly off topic: I really wish Bloomberg would respect peoples mobile data limits and not auto load video on mobile.
Bloomberg News is low quality news. Don't read them unless you want to be misinformed. They're copy paste jobs from other low quality news.
Re: Tencent loses $143B in market value
#34Re: Tencent loses $143B in market value
#35Sounds like it's opportunity to buy on the dip.
Re: Tencent loses $143B in market value
#36Earlier quoted context omitted.
This really ought to be handled by the browser vendor. Auto playing video on a mobile browser should be disabled by default.
Should images also not display by default? What about short videos used as replacements for GIFS? Loading the gif would actually use more bandwidth. All these restrictions on mobile browsers make web development a pain.
Were web developers not causing so much pain for the users, we wouldn't have this topic in the first place.
Re: Tencent loses $143B in market value
#37Earlier quoted context omitted.
While this is true, Tencent also owns major shares in a ton of the games that might be considered among the most popular, as well as minor shares in many of the companies they don't control. Arena of Valor, most popular mobile MOBA game; 80m daily players as of Dec 2017 and I believe it's currently the biggest game worldwide despite mostly being popular in China (I think there are even stories of politicians delaying…
>Miniclip - majority stake Now that's a name I haven't heard in a long time. I wasn't even aware that they were still around, but apparently they are.
honestly i wonder about the flash games sites in general. what happens when flash finally gets brought behind the barn?
Re: Tencent loses $143B in market value
#38League of Legends is no longer the world's most popular video game.
What is now? PUBG?
note that this is north america focused, i have no clue about europe, south korea, or china.
Re: Tencent loses $143B in market value
#39Good riddance. Tencent is closely associated with the corrupt Chinese government. Better that it fall and cripple the governments effort to censor all
Re: Tencent loses $143B in market value
#40Earlier quoted context omitted.
This really ought to be handled by the browser vendor. Auto playing video on a mobile browser should be disabled by default.
Should images also not display by default? What about short videos used as replacements for GIFS? Loading the gif would actually use more bandwidth. All these restrictions on mobile browsers make web development a pain.
It seems reasonable to have an option to lazy load gifs and video. Same with audio.
My browser does this right now with flash: if I want to play flash content, I have to opt in. I never want to opt in.
> All these restrictions on mobile browsers make web development a pain.
I don't understand why you seem to think the browser should serve websites' interests over users interests.