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Tencent loses $143B in market value

bloomberg.com

31–40 of 84 posts

Re: Tencent loses $143B in market value

#31
post #5

League of Legends is no longer the world's most popular video game.

While this is true, Tencent also owns major shares in a ton of the games that might be considered among the most popular, as well as minor shares in many of the companies they don't control. Arena of Valor, most popular mobile MOBA game; 80m daily players as of Dec 2017 and I believe it's currently the biggest game worldwide despite mostly being popular in China (I think there are even stories of politicians delaying…

Interestingly, Arena of Valor has done much, much worse in North American markets (and nowadays charts poorly on iOS in both ranking and grossing): https://toucharcade.com/2018/07/30/arena-of-valor-world-cup-...

Re: Tencent loses $143B in market value

#32
post #16

Earlier quoted context omitted.

This really ought to be handled by the browser vendor. Auto playing video on a mobile browser should be disabled by default.

Should images also not display by default? What about short videos used as replacements for GIFS? Loading the gif would actually use more bandwidth. All these restrictions on mobile browsers make web development a pain.

I remember that browsers used to actually have an option to not load images. Of course, that was back in the 90s when everyone still used dialup.

Re: Tencent loses $143B in market value

#33
post #2

Slightly off topic: I really wish Bloomberg would respect peoples mobile data limits and not auto load video on mobile.

Bloomberg News is low quality news. Don't read them unless you want to be misinformed. They're copy paste jobs from other low quality news.

What would you recommend, instead?

Re: Tencent loses $143B in market value

#36
post #16

Earlier quoted context omitted.

This really ought to be handled by the browser vendor. Auto playing video on a mobile browser should be disabled by default.

Should images also not display by default? What about short videos used as replacements for GIFS? Loading the gif would actually use more bandwidth. All these restrictions on mobile browsers make web development a pain.

> All these restrictions on mobile browsers make web development a pain.

Were web developers not causing so much pain for the users, we wouldn't have this topic in the first place.

Re: Tencent loses $143B in market value

#37
post #20

Earlier quoted context omitted.

While this is true, Tencent also owns major shares in a ton of the games that might be considered among the most popular, as well as minor shares in many of the companies they don't control. Arena of Valor, most popular mobile MOBA game; 80m daily players as of Dec 2017 and I believe it's currently the biggest game worldwide despite mostly being popular in China (I think there are even stories of politicians delaying…

>Miniclip - majority stake Now that's a name I haven't heard in a long time. I wasn't even aware that they were still around, but apparently they are.

major flashbacks to bush's white house shootout. i wonder if they still host all the old games?

honestly i wonder about the flash games sites in general. what happens when flash finally gets brought behind the barn?

Re: Tencent loses $143B in market value

#38
post #15
post #5

League of Legends is no longer the world's most popular video game.

What is now? PUBG?

depends on what sphere you're looking at. the overwatch league is poised to take over in the esports scene while fortnite is gobbling up the casual playerbase.

note that this is north america focused, i have no clue about europe, south korea, or china.

Re: Tencent loses $143B in market value

#40
post #16

Earlier quoted context omitted.

This really ought to be handled by the browser vendor. Auto playing video on a mobile browser should be disabled by default.

Should images also not display by default? What about short videos used as replacements for GIFS? Loading the gif would actually use more bandwidth. All these restrictions on mobile browsers make web development a pain.

> What about short videos used as replacements for GIFS? Loading the gif would actually use more bandwidth.

It seems reasonable to have an option to lazy load gifs and video. Same with audio.

My browser does this right now with flash: if I want to play flash content, I have to opt in. I never want to opt in.

> All these restrictions on mobile browsers make web development a pain.

I don't understand why you seem to think the browser should serve websites' interests over users interests.

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