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‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game

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Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game

#331
post #218

Earlier quoted context omitted.

They claim that he’s played the game so wouldn’t it be possible that he was presented with the new TOS before playing and agreed to that?

I have to wonder how companies can offer any kind of reasonable proof that it was an adult user who clicked through clickwrap, and not a wandering cat or a curious child.

If there is some degree of proof that he was involved in the transaction (e.g. credit card payments), if agreeing to the terms was a precondition it's unlikely enough that a wandering cat or a curious child clicked the "accept" button for there to be no reasonable doubt (unless he proves otherwise).

By the way, the hypothetic wandering cat or curious child that were to do so would risk of being liable of perjury :|

Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game

#332

Earlier quoted context omitted.

That's all beside the point.

No, that's all material to the point. It's the same type of thing that led to most IP cases being heard in a particular Circuit/District Court in Texas. When you as the consumer have nil input into establishing an impartial venue, and the COMPANY has an ongoing business relationship with the Arbiter on which the Arbiter depends it completely undermines the integrity of the proceedings. It's like asking your Mother in…

> No, that's all material to the point.

No, it's not. The point being not whether arbitration is good or not, simply contesting the implication that the only reason lost because of a forced arbitration clause.

The only way you can disagree with that or argue it is to prove otherwise, which you can't.

Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game

#333

I'm a backer and I have no problem with this. Many AAA titles take a decade or more from start to finish. For example, between Diablo 2 and 3. I want the best space sim and I like what RSI is doing. I'm not holding my breath, just living my life and when the game is finished I will be happy to play it. Although, I also did not drop 5 grand on this game.

Except the existence of D3 wasn't even announced until 2008, releasing four years later - and they didn't rely on the donations of backers, nor did they promise it'd be out in 2-3 years or bolt on feature after feature (and a FPS), nor did they push the limits of graphics cards and whatnot and design it for two generations over. I could go on, not sure though, I think it's a moot comparison.

    > nor did they push the limits of graphics cards and whatnot and design it for two generations over.
Moreover, it ran just fine on a decent 2011 laptop.

Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game

#334

Earlier quoted context omitted.

I think they came to a point when they thought "This could be huge and mind blowing, and can't be done for a long time if we don't do it" and kept going. I myself went from a critic to someone shouting "Go ahead!"

However, in the process they seem to have fully embraced the waterfall method which seems to me to be the root cause of the problem. They could have delivered the original concept as an MVP and continued to build towards their long-term vision through patches and incremental updates, much like rockstar did with GTA V online. Instead they're working slowly towards shipping a gigantic monolith where all that's playable…

This changed starting at the end of last year. They are on a quarterly release cycle now, and they've hit the last 2 quarterly deadlines.

Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game

#335
post #221

Earlier quoted context omitted.

They are though. You can go from flying a spaceship, land, get out, shoot some friends, get back in a spaceship and fly away. The module concept hasn't really been a thing for a while.

This is true, but I was under the impression that they were using separate mechanics for star Marine vs shooting in the persistent universe, which they're still in the process of merging together

no longer true
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