‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
241–250 of 335 posts
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#242Earlier quoted context omitted.
Part of the problem is that they're hacking MP into an engine that hasn't really been proven out for MP so until they get that sorted MP is gonna be rough.
Yeah but it seems like a huge problem that this issue hasn't been sorted out years into development. The whole premise of the game is based around playing in a shared persistent world: they should have gotten the multiplayer experience working perfectly in a proof-of-concept stage, with characters running around blank environments full of grey boxes before anything else. At the moment it seems like they are a content…
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#243Earlier quoted context omitted.
> Many AAA titles take a decade or more from start to finish. AAA titles that take a decade or more to develop are usually stuck in some sort of development hell. >I want the best space sim and I like what RSI is doing. You like that instead of making the best space sim, they are adding focusing on adding an first person combat? It's clear as day that Roberts and Co. lack any sort of discipline. It's a perfect exampl…
Unfortunately, I do like it. To each his own.
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#244Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#245He lost because of a forced arbitration clause. This massive privatization of justice where any boilerplate service or product now comes with forced arbitration is making my blood boil. The justice system should always be an option when arbitration fails, and arbitration should take no more than a reasonable time to fail (say, two weeks for this $5000 amount). The whole point of a small claims court is to handle such…
I'm more disturbed by the parts of the article which say that he never agreed to a forced arbitration clause in the first place because it wasn't in the ToS when he paid, but the judge decided to go with the later ToS anyway: > According to Lord, the terms of service when he made the initial pledge aren’t the same terms of service they are today. The original terms of service, according to RSI’s own records, make no…
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#246Earlier quoted context omitted.
I'm more disturbed by the parts of the article which say that he never agreed to a forced arbitration clause in the first place because it wasn't in the ToS when he paid, but the judge decided to go with the later ToS anyway: > According to Lord, the terms of service when he made the initial pledge aren’t the same terms of service they are today. The original terms of service, according to RSI’s own records, make no…
Let me try to find the actual rulings for y'all and post them, so we aren't forced to rely on this kind of second hand info :)
However, here's the other side to this particular claim. " the vast majority of Lord's 61 pledges came after the arbitration clause was added and that Lord accepted the new terms of service when he added additional funds to his initial pledge. "
My guess, if he was to appeal, the end result would be a ruling saying "The stuff done before the arbitration clause get adjudicated, the stuff after goes to arbitration"
This is what has happened in the past. But in general, you are allowed to give contracts retroactive effect if both parties agree and it's explicit.
This would probably leave Lord with a claim for basically nothing.
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#247Earlier quoted context omitted.
This is especially important, and I don't see anyone else here (at the moment of posting this) calling this out. This is a disastrous precedent to set for consumers, because it means that even though you are agreeing to terms on the date of the sale, those same terms of the sale can be changed on a moments notice and still affect you, without your knowledge or consent. It's a shame that he has to keep fighting this,…
They claim that he’s played the game so wouldn’t it be possible that he was presented with the new TOS before playing and agreed to that?
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#248Earlier quoted context omitted.
In other words if ToS can be changed retroactively, it's a wildcard agreement. Is there even a point in reading it?
He made some purchases on the old ToS and some on the newer ToS. So he did agree to forced arbitration on the bulk of his transactions. That's not saying that the first transactions should be grouped in (or that forced arbitration should ever happen) but this isn't just a company changing the ToS later without him ever agreeing.
2.Change price.
3.Sell some more products.
4.Send lawyers to collect diff on product sold in [1].
The question is, was he made aware, that his previous agreement will be changed when he was giving some more money?
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#249Earlier quoted context omitted.
This is especially important, and I don't see anyone else here (at the moment of posting this) calling this out. This is a disastrous precedent to set for consumers, because it means that even though you are agreeing to terms on the date of the sale, those same terms of the sale can be changed on a moments notice and still affect you, without your knowledge or consent. It's a shame that he has to keep fighting this,…
In other words if ToS can be changed retroactively, it's a wildcard agreement. Is there even a point in reading it?
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#250Earlier quoted context omitted.
You profit? That's what every other company that sells software does.
That's not how crowdfunding works though. You aren't selling a product, you're asking for money to cover the production expenses for a product. That often includes a salary for the creators, but it's hard to justify a multi-million dollar profit (from the crowdfunding itself).