Earlier quoted context omitted.
I'll preface with the fact I've not kept up with SC development at all. But haven't they released multiple "modules" as they've been going?
yes, but they're not building those atop a functioning game platform. They're completely separate, like individual prototypes. If they were integrated into a whole that'd be a totally different story.
‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
221–230 of 335 posts
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#222While i regularly throw $20-$50 into game kickstarters, I stayed away from both Star Citizen and Elite Dangerous when I saw how hyped they were. Nothing good was going to come out of that. Personal statistics: 19 kickstarters backed, got a finished product on 9 of them so far, 2 more have builds that show everything is on track. Everything I got was acceptable, with at least 7 being good or above. Also, ALL of them w…
Your skepticism is well-founded, but I'd like to put in a good word for Elite Dangerous. I bought it for $15 on sale long after the Kickstarter had ended and it constantly impresses me with its sense of scale and level of polish. Sometimes I'm amazed that game exists at all, let alone that it successfully came out of a Kickstarter. It's not for everyone but if the idea of "Euro Truck Simulator in space" appeals to yo…
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#223Earlier quoted context omitted.
It's expensive for businesses because they tend to find in favour of the consumer, whereas with forced arbitration the business can pick the most biased arbitrator to rule in their favour.
From what it seems like, most large companies tend to use the same few arbitration firms. JAMS and AAA come up often in the contracts I've read. How often does this "arbitrator shopping" actually happen? It's a complaint I hear often, but little in the way of data to support it. I have seen data to suggest that arbitrators rule often in the favor of the companies, but that could be a result of more people raising bul…
Maybe the other arbitrators went out of business because they ruled on the consumer side.
See: survivorship bias.
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#224Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#225He lost because of a forced arbitration clause. This massive privatization of justice where any boilerplate service or product now comes with forced arbitration is making my blood boil. The justice system should always be an option when arbitration fails, and arbitration should take no more than a reasonable time to fail (say, two weeks for this $5000 amount). The whole point of a small claims court is to handle such…
> If the public service of justice is slow and expensive, we need to fix the public service, The public service (small claims court) was present and used. He just didn't get the result he wanted. It's not like the "public service of justice" was evaded. He got a hearing . The judge (a real judge!) said the arbitration clause was enforceable. So he lost. In court. Having exercised his constitutional right to petition…
The system did NOT work.
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#226He lost because of a forced arbitration clause. This massive privatization of justice where any boilerplate service or product now comes with forced arbitration is making my blood boil. The justice system should always be an option when arbitration fails, and arbitration should take no more than a reasonable time to fail (say, two weeks for this $5000 amount). The whole point of a small claims court is to handle such…
If the public service of justice is slow and expensive, we need to fix the public service, not replace it with a free market simulacrum. The argument is that the justice system is slow and expensive because it is overloaded with cases that don't really belong in the justice system in the first place. Which is not a radical idea; e.g. only some cases merit the attention of a district court, and fewer still merit the S…
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#227Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#228So I am not sure what's the state of affairs today but certainly in the early days it was pretty well understood that Kickstarter is not a store and every dollar you put in there might just disappear and you are relying on the good faith of the campaign runner.
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#229Earlier quoted context omitted.
Didn’t Minecraft release (obviously successfully) with this approach?
Minecraft released in alpha where you couldn't even mine or craft yet. In alpha it was basically a voxel terrain generator with a 1st person flying around view
You're thinking of Classic or Pre-Classic. And IIRC, Survival Test (with mining and crafting) was the first thing you had to pay for to play. https://web.archive.org/web/20090904213840/http://www.minecr...
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#230Earlier quoted context omitted.
I'm more disturbed by the parts of the article which say that he never agreed to a forced arbitration clause in the first place because it wasn't in the ToS when he paid, but the judge decided to go with the later ToS anyway: > According to Lord, the terms of service when he made the initial pledge aren’t the same terms of service they are today. The original terms of service, according to RSI’s own records, make no…
This is a very dangerous precedent. Lord should push this to appeals and maybe call the ACLU.