Earlier quoted context omitted.
I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.
Check out Overload on steam dude. Made by the same peeps.
Diablo devolved – magic behind the 1996 computer game
141–150 of 288 posts
Re: Diablo devolved – magic behind the 1996 computer game
#142Earlier quoted context omitted.
I wouldn't risk it anymore. One time I received an ever so slightly cracked DVD from Netflix. Desperate to watch the show without waiting for a better copy to be mailed, I stuck it in the computer anyways. Ended up shattering and taking my DVD drive with it!
That's one way to get a free DVD drive from Netflix.
Re: Diablo devolved – magic behind the 1996 computer game
#143Re: Diablo devolved – magic behind the 1996 computer game
#144Earlier quoted context omitted.
>Diablo 3 is actually pretty good now if you want a successor. Diablo 3 is in no way a spiritual successor to D1 and 2. Yes, it's much better than it was at release, but it is still very much a streamlined, mass market friendly ARPG. Modern Diablo gameplay consists of leveling (1-2 hours), finishing your season journey (another 2-3 hours, maybe), getting your free super-powerful six piece handed to you, and then grin…
...what, exactly, do you see in PoE that resembles Diablo 1? I can't think of much beyond the camera view angle.
As a concrete example: PoE's schema for items (normal/magic/rare/unique, maximum of 3 prefixes and 3 suffixes) is almost a carbon copy of Diablo 2's item system.
Re: Diablo devolved – magic behind the 1996 computer game
#145Earlier quoted context omitted.
There's a very real possibility it wasn't your connection that was the problem. Since Diablo 1 was a peer to peer game it was super easy to just flood another player to lag them out and steal their crap. The game's public multiplayer was notoriously full of griefing like that. There were also ways to get firewalls to go on the spawn point and pvp was easy to force. It was a mess. Going into a public game was basicall…
What is fascinating is the guy who coded and designed the multiplayer is actually a genius, he was just inexperienced at the time. His next big project was a huge, complicated, MMO that you could start playing before it finished downloading, and everything worked from day 1, which is rather unique among MMOs!] edit, sorry: Pat Wyatt of Guild Wars good interview with him talking about screwing up Diablo and doing a go…
Re: Diablo devolved – magic behind the 1996 computer game
#146I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories
The first Diablo manual had great background stories and mythology. When I watched Constantine for the first time, I realize it had the same setting as Diablo!
Re: Diablo devolved – magic behind the 1996 computer game
#147I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories
Re: Diablo devolved – magic behind the 1996 computer game
#148Earlier quoted context omitted.
>Diablo 3 is actually pretty good now if you want a successor. Diablo 3 is in no way a spiritual successor to D1 and 2. Yes, it's much better than it was at release, but it is still very much a streamlined, mass market friendly ARPG. Modern Diablo gameplay consists of leveling (1-2 hours), finishing your season journey (another 2-3 hours, maybe), getting your free super-powerful six piece handed to you, and then grin…
To be fair, the only commonality between Diablo and Diablo 2 was in: 1. The Atmosphere. (Except for most of Act 1, and Acts 2 and 5.) 2. The Name. Diablo was a slow, tile-based click-and-slash dungeon crawler. Diablo 2 was... Something else entirely. Blast/teleport[1] through everything at top speed to farm bosses. Non-linear power curves. Incredibly high emphasis on gear[2]. Far less tactical, and far more forgiving…
Re: Diablo devolved – magic behind the 1996 computer game
#149Earlier quoted context omitted.
I had the inverse with carmageddon. I used to study abroad so I waited till I was on vacation to get the uncensored edition, then carried the box all the way home. The manual wasn’t as tick nor as useful as caesar iii’s tho.
Holy crap I forgot about that game
Re: Diablo devolved – magic behind the 1996 computer game
#150Earlier quoted context omitted.
I played path of exile years ago and it was great.
Way too complicated compared to Diablo.
After that it is all about picking up as much damage boosts as you can (again there is some weirdness there because one type of boost is stronger than another kind, and the only way to tell the two apart is by the wording) for how you want to kill stuff.