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Diablo devolved – magic behind the 1996 computer game

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Re: Diablo devolved – magic behind the 1996 computer game

#141

Earlier quoted context omitted.

I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.

Check out Overload on steam dude. Made by the same peeps.

Downloading now, thanks for the tip. Man, I feel old.

Re: Diablo devolved – magic behind the 1996 computer game

#142
post #55
post #46

Earlier quoted context omitted.

I wouldn't risk it anymore. One time I received an ever so slightly cracked DVD from Netflix. Desperate to watch the show without waiting for a better copy to be mailed, I stuck it in the computer anyways. Ended up shattering and taking my DVD drive with it!

That's one way to get a free DVD drive from Netflix.

Or just go buy it for $10.

Re: Diablo devolved – magic behind the 1996 computer game

#144
post #47

Earlier quoted context omitted.

>Diablo 3 is actually pretty good now if you want a successor. Diablo 3 is in no way a spiritual successor to D1 and 2. Yes, it's much better than it was at release, but it is still very much a streamlined, mass market friendly ARPG. Modern Diablo gameplay consists of leveling (1-2 hours), finishing your season journey (another 2-3 hours, maybe), getting your free super-powerful six piece handed to you, and then grin…

...what, exactly, do you see in PoE that resembles Diablo 1? I can't think of much beyond the camera view angle.

I'd describe PoE as more of a spiritual successor to Diablo 2. There's a lot of weird aspects of D1 which were removed in D2 and later games -- for instance, spellbooks, elixirs, and randomly generated quests.

As a concrete example: PoE's schema for items (normal/magic/rare/unique, maximum of 3 prefixes and 3 suffixes) is almost a carbon copy of Diablo 2's item system.

Re: Diablo devolved – magic behind the 1996 computer game

#145

Earlier quoted context omitted.

There's a very real possibility it wasn't your connection that was the problem. Since Diablo 1 was a peer to peer game it was super easy to just flood another player to lag them out and steal their crap. The game's public multiplayer was notoriously full of griefing like that. There were also ways to get firewalls to go on the spawn point and pvp was easy to force. It was a mess. Going into a public game was basicall…

What is fascinating is the guy who coded and designed the multiplayer is actually a genius, he was just inexperienced at the time. His next big project was a huge, complicated, MMO that you could start playing before it finished downloading, and everything worked from day 1, which is rather unique among MMOs!] edit, sorry: Pat Wyatt of Guild Wars good interview with him talking about screwing up Diablo and doing a go…

Weird, my impression was that the Guild Wars people were ex-Microsoft. Do wonder where i picked that up...

Re: Diablo devolved – magic behind the 1996 computer game

#146
post #53
post #9

I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories

The first Diablo manual had great background stories and mythology. When I watched Constantine for the first time, I realize it had the same setting as Diablo!

They reuse some religious themes etc, but other than that they are not related what so ever...

Re: Diablo devolved – magic behind the 1996 computer game

#147
post #9

I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories

I did something similar with a set of manuals for a Microprose B-17 simulator. Thing is that one of the manuals where more of a history text book going over all the tech and such used to guide the bombers to their targets.

Re: Diablo devolved – magic behind the 1996 computer game

#148
post #134
post #47

Earlier quoted context omitted.

>Diablo 3 is actually pretty good now if you want a successor. Diablo 3 is in no way a spiritual successor to D1 and 2. Yes, it's much better than it was at release, but it is still very much a streamlined, mass market friendly ARPG. Modern Diablo gameplay consists of leveling (1-2 hours), finishing your season journey (another 2-3 hours, maybe), getting your free super-powerful six piece handed to you, and then grin…

To be fair, the only commonality between Diablo and Diablo 2 was in: 1. The Atmosphere. (Except for most of Act 1, and Acts 2 and 5.) 2. The Name. Diablo was a slow, tile-based click-and-slash dungeon crawler. Diablo 2 was... Something else entirely. Blast/teleport[1] through everything at top speed to farm bosses. Non-linear power curves. Incredibly high emphasis on gear[2]. Far less tactical, and far more forgiving…

Sure. When I (and others) think "spiritual successor to Diablo" we're almost certainly thinking of D2, not so much D1.

Re: Diablo devolved – magic behind the 1996 computer game

#149
post #52

Earlier quoted context omitted.

I had the inverse with carmageddon. I used to study abroad so I waited till I was on vacation to get the uncensored edition, then carried the box all the way home. The manual wasn’t as tick nor as useful as caesar iii’s tho.

Holy crap I forgot about that game

But wait, it gets better: it's on GOG now.

Re: Diablo devolved – magic behind the 1996 computer game

#150
post #130

Earlier quoted context omitted.

I played path of exile years ago and it was great.

Way too complicated compared to Diablo.

Sadly the complication is "skin deep". Thanks to some odd choices when designing defenses, your best bet for survival is piling on as much life boosters as you can muster.

After that it is all about picking up as much damage boosts as you can (again there is some weirdness there because one type of boost is stronger than another kind, and the only way to tell the two apart is by the wording) for how you want to kill stuff.

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