Earlier quoted context omitted.
That isn't remotely true. OpenGL is only outdated on macOS where Apple hasn't updated it for 8 years. OpenGL 4.6 isn't anything like OpenGL 1.0/2.0 even though you can still _run_ those old OpenGL 1.0/2.0 tutorials. You can even do most of the cool stuff of Vulkan in OpenGL via AZDO techniques (example: https://developer.nvidia.com/opengl-vulkan )
> OpenGL is only outdated on macOS Also on Windows. Apparently, if you want to distribute your software to wide audience, you can only rely on OpenGL 3.0, with minimal set of extensions. Here’s an example: https://github.com/Const-me/GL3Windows#building-and-running All the target systems had latest Windows updates, and they all run Direct3D 11 software just fine (I mostly develop for D3D and I test on them). On some…
In the old link you offer as example, Intel HD3000 and HD4000 are bad, with bad drivers that lie about OpenGL versions (hence the need to downgrade the client), and fortunately obsolete. Current Intel integrated graphics have improved. And VMware is a virtual machine, not hardware; it should be expected to be terrible.