Was I crazy in thinking that this WWDC was supposed to address MacBookPro's being outdated?
Apple introduces macOS Mojave
361–370 of 665 posts
Re: Apple introduces macOS Mojave
#362Earlier quoted context omitted.
Nice marketing campaign here a couple years ago. https://developer.apple.com/opencl/ Make up your fucking minds. Developers aren't hamsters. I now declare MacOS to be deprecated, if that's how it's going to be.
Aw, crap. MacOS is deprecated!? How could you!?
Re: Apple introduces macOS Mojave
#363Would be nice if I didn't have to fear this upgrade quite as much.
Re: Apple introduces macOS Mojave
#364Re: Apple introduces macOS Mojave
#365Re: Apple introduces macOS Mojave
#366Earlier quoted context omitted.
Pretty ballsy, it didn't work well for Microsoft when they said "Use DirectX or die" I doubt it will work well for Apple. This is especially true for OpenCL (also deprecated) which nobody on big Linux server farms with GPUs is going to be using "Metal on Linux" for their code.
How exactly did it not work well? Windows is THE gaming platform for PC.
The key being that if you've got a technology that works on both server farms for production and workstations for development, you support that so that your OS is a viable candidate for the developer workstation. I don't see a Metal port coming to Linux in any reasonable way any time soon, and I don't see researchers giving up OpenCL or even OpenGL any time soon, so it just means that Apple is going to forego that business.
With the recent github purchase it gives the oddly dissonant experience of having Microsoft being the 'developer friendly' OS company and the MacOS being the 'developer hostile' OS company. Where, and this is important, support for cross platform tools determines hostility or support. I would not argue that Apple is not the best development environment for the Apple platform, or Windows for the Windows platform.
Re: Apple introduces macOS Mojave
#367Earlier quoted context omitted.
And OpenCL too. This is terrible. I was thinking about adding GPU support to a numerical simulator I am working on, and I was planning to have nice cross-platform support with OpenCL. Whelp, that's no longer the case. My code is in C++, and I refuse to use proprietary, vendor-locked, Objective-C-only Metal. If people want GPU support, they'll just have to use Linux, which doesn't artificially constrain you with corpo…
Aren't most people running those kinds of workloads doing so on Linux already? Doesn't seem cost-effective at scale to run on beefy Apple machines.
Sadly, most companies won't have any choice but to port their app to Apple's proprietary APIs. It's really a net loss for consumers because most of these devs have better things to spend their time on than Apple breaking compatibility on a whim.
Re: Apple introduces macOS Mojave
#368MacOS will not be replaced by iOS, but they will bring UIKit to MacOS so you can port apps. That sounds like they are unifying the two OS's to me, or I am mis-remembering the question Tim Cook answered with a definitive No?
Re: Apple introduces macOS Mojave
#369Earlier quoted context omitted.
> For most people emojis (and animojis) have opened a whole new way to communicate with each other Wow that is an extremely generous characterization. At best they're just prettier versions of :) and :( and I don't see how they allow people to convey ideas they couldn't do just as well via text.
Yeah I agree. Why would anyone prefer something that looked nicer than an old thing? Has anything like this phenomenon ever been observed in the past?
Re: Apple introduces macOS Mojave
#370Earlier quoted context omitted.
> For most people emojis (and animojis) have opened a whole new way to communicate with each other Wow that is an extremely generous characterization. At best they're just prettier versions of :) and :( and I don't see how they allow people to convey ideas they couldn't do just as well via text.
They don't really convey ideas, they convey emotions and reactions. It pretty much solves the "tone is hard to convey over text problem."