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Apple introduces macOS Mojave

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Re: Apple introduces macOS Mojave

#181
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

And OpenCL too. This is terrible. I was thinking about adding GPU support to a numerical simulator I am working on, and I was planning to have nice cross-platform support with OpenCL. Whelp, that's no longer the case. My code is in C++, and I refuse to use proprietary, vendor-locked, Objective-C-only Metal. If people want GPU support, they'll just have to use Linux, which doesn't artificially constrain you with corpo…

This is just quibbling, but 1) you can write Metal code with Swift as well as Objective-C (and that's not even vendor-locked; I'm doing Swift in Linux right now), and 2) you can write C++ in Objective-C.

I know this isn't what you're really complaining about, though.

Re: Apple introduces macOS Mojave

#182
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

I would be a lot more okay with this if Apple supported Vulkan, the more portable comparable API, rather than just the macOS/iOS-only Metal. I also wonder what means for WebGL and its future. Right now, WebGL works in browsers on macOS, Linux, Windows, iOS, Android, which is incredible. There is no equivalent. Sure, Apple has started working on WebGPU, but that’s not yet ready nor is it guaranteed to gain Linux, Wind…

WebGL is a browser level API that does not require native driver support like OpenGL. They're related only in semantics.

Re: Apple introduces macOS Mojave

#183
post #97

Earlier quoted context omitted.

Always interesting to see the divergence between HN and what the average user cares about. For most people emojis (and animojis) have opened a whole new way to communicate with each other. I can't think of another linguistic feature in history which saw such widespread use within a decade and I feel like emojis don't get enough credit for that.

How is an emoji a whole new way to communicate? EDIT: I meant this as a genuine question, not as a "how could you possibly think this" response.

I suspect some people have either never heard of emoji - could be old or young, not sure - or simply didn't think they would use it before these kinds of features came along. Outside of Apple nerd (and broader HN) social circles, the awareness of this is probably much smaller than we realize.

After all, even with social networks, we still haven't convinced everyone that the "at" username construct is a useful way to get people's attention online.

Re: Apple introduces macOS Mojave

#184

Does Safari have a night mode? Most of my work at night is either in Mail (which should be relatively easy to enable night mode on) or a web browser. Obviously, third-party browsers will have to decide whether to support night mode, but I wonder if Safari will have support when Mojave is released. I imagine it won't be trivial to do this, especially on pages that have a background image. You don't want to invert it,…

There is the reader function, which you can set to white on black and a darkish gray.

Re: Apple introduces macOS Mojave

#185

From a publishing industry standpoint, Apple News desktop is pretty big. Especially if that means Apple News is coming to other countries (including, more specifically, Canada). And especially since they bought Texture. There's likely more to come on that front.

The lack of a desktop client is the main reason I don't use Apple News. If I were Feedly or any other RSS reader I'd be scared right now.

Granted, what Apple News could really benefit from would be an option to log in and read from my sources through a web browser. It would be nice if I could check up on things from, for instance, a public library.

Re: Apple introduces macOS Mojave

#186
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

So that's how they weed out the still good 2011 Macs...

I can't say I'll be protesting by not buying a new Mac because I'm already devoid of any desire to do so.

Re: Apple introduces macOS Mojave

#187
post #51

Earlier quoted context omitted.

True, but it'd be a shame to lose out on the library of legacy software and games. Edit: and XQuartz (X11) with OpenGL comes in handy once in a while too...

I mean... it looks like there's at least one commercial option for OpenGL on Metal (MoltenGL). Also, it seems to me that the better option in the long run for legacy game support is to just run a VM for the highest degree of compatibility.

Yep, I bet the MoltenGL guys are throwing a major party right now. I wonder what kind of effort it would be to hook up Mesa to a Metal backend...?

Re: Apple introduces macOS Mojave

#188

Does Safari have a night mode? Most of my work at night is either in Mail (which should be relatively easy to enable night mode on) or a web browser. Obviously, third-party browsers will have to decide whether to support night mode, but I wonder if Safari will have support when Mojave is released. I imagine it won't be trivial to do this, especially on pages that have a background image. You don't want to invert it,…

Doubtful. Night Mode will most likely only affect application chrome and menus that use Dynamic System Color [1] named colors, not the actual content within the app (i.e. images, webpages, documents, etc) Websites will be entirely unaffected as they have they're own custom CSS palettes. [1] https://developer.apple.com/design/human-interface-guideline...

Interesting. I imagined that with a name like "Night Mode", it would be more universal (like Night Shift is). I'll be interested to see how this evolves and whether third-party developers adopt it.

Re: Apple introduces macOS Mojave

#189
post #52

I feel the system wide dark mode is the next step from Night Shift mode to acknowledge or encourage people to work more toward late night/evenings. Eye fatigue has been one of the reason my body reminds me to go to sleep, now I can maybe deal with some more emails before I head to bed.

If that happens, I feel it's one of the good things, speaking from general perspective on how humans interact with devices. I'm a power user, who discovered f.lux around 3 years ago, and I've been hooked ever since. Around a year after, I converted my family to use whatever blue light restricting settings they had on their devices, and can say with confidence that it does help. I wouldn't say it's encouragement per se, more of a guideline that should be there in the first place. Most users don't care about colors being off at odd hours, as they're not power users, whilst power users will have the knowledge to turn this feature off. Raising awareness is not a good term, but I feel it fits in this case.
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