I am big fan of this game, but I wish it had a more appealing user interface - I mean appealing to the general public. Whenever I show nethack to a friend, they're put off by it, and it's a shame because nethack really is a great game and it should be better known outside geek circles.
The NetHack dev team is happy to announce the release of NetHack 3.6.1
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Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#62Has anyone won this game honestly? I've patched the C code and only got so far. I tried savefile hacking and that didn't get me to the end. I was only able to win by compiling a version with debug symbols and playing inside the debugger. (eg. find the flag for the Wizard of Yendor's invisibility status and clear it.)
I concur with others. Elbereth was useless w/o a wand of fire in 3.6.0. Taught me to learn new survival habits, like staying much closer to my pet and making sure I can always go from burdened to unburdened by dropping only a sack.
Ascending is mostly luck and discipline, and the discipline comes from practice and focus. I find playing nethack calming, and it's a good way to measure how well I'm able to stay in the moment. If I die stupid, it's usually because I'm not all there.
If I'm doing something new, and I am uncertain about what my odds are, I'll read the source code.
I've only modified the source in 3.6.0 to create a general random number generator using a more robust (and more consistent) algorithm than is likely used in most libc variants. My interest there was mainly in perfect cross-platform state reproducability given the same key sequence.
Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#63I'd like to plug DCSS here: https://crawl.develz.org/ I could never get into any other roguelikes, but I LOVE Dungeon Crawl Stone Soup. I easily have over 100 hours in it, and just recently finished an actual game for the first time (15 runes, Gargoyle Hunter).
For anyone else that feels the same, Cataclysm DDA is a great choice. It features open dynamic world with no hard-coded goals, lots of survival mechanics, vehicle and base building, different ways to advance (skills, equipment, mutations, implants) and countless ways to approach any situation.
The game can also be very atmospheric - my @ once got sick so I parked my RV out of danger's way, spent the day reading books, listening to rain hitting the rooftop and planing my next move. It's an experience unlike any other game.
Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#64I'd like to plug DCSS here: https://crawl.develz.org/ I could never get into any other roguelikes, but I LOVE Dungeon Crawl Stone Soup. I easily have over 100 hours in it, and just recently finished an actual game for the first time (15 runes, Gargoyle Hunter).
Wait, your first-ever victory was a 15-rune game?
Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#65Earlier quoted context omitted.
Upvoted. In my opinion, this is what broke AD&D 3rd edition relative to 2nd Ed.
And then 4th went and slimlined things even further. And what a success that was...
Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#66Personally, since I'm less interested in MS-DOS modes and fixed-length 8bit charset modes, I switched to the redesigned NetHack 4, which works fine with modern UTF-8 terminals. NetHack 4 is geared towards progression of the game and staying up to date with the changing world rather than mothballing the old game. It's a separate project from NetHack 3.x, with different goals and development teams. http://nethack4.org
The continued existence of an MS-DOS port doesn't detract from versions for current operating systems in the slightest... Vim and Emacs even maintain current ports for MS-DOS and I doubt anyone is going to give them up just because a DOS port exists. NetHack 4 is a radical shift for the game, and many of its ideas were incorporated into NetHack 3.6 (the upstream project), I think even its developer was placed onto th…
https://github.com/vim/vim/commit/48e330aff911be1c798c88a973...
Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#67Is this available on any websites that don't require Javascript to view? (Seriously folks, there's no reason a static site like this should need JS enabled to read, except for tracking purposes.)
Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#68Is this available on any websites that don't require Javascript to view? (Seriously folks, there's no reason a static site like this should need JS enabled to read, except for tracking purposes.)
Google groups still follows the deprecated AJAX crawling scheme: https://groups.google.com/forum/?_escaped_fragment_=topic/re... Edit: note that URL redirects back to the JS-only version if you have JS enabled
https://developers.google.com/webmasters/ajax-crawling/docs/...
NB: NoScript rewrites Google Groups URLs automatically for you.
Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#69Has anyone won this game honestly? I've patched the C code and only got so far. I tried savefile hacking and that didn't get me to the end. I was only able to win by compiling a version with debug symbols and playing inside the debugger. (eg. find the flag for the Wizard of Yendor's invisibility status and clear it.)
3.6.0 is hard thanks to Elbereth being significantly nerfed. I've ascended a few times, but it was much more luck-based due to the early game being much harder. 3.6.1 should be significantly easier due to its reboosting of Elbereth.
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Read the excellent wiki, spam Elbereth as much as possible, don't get trapped in open rooms, establish good playing habits, and go slow. Much of Nethack's late game is dependent on good habits.
Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#70Nethack is the game I've played more than any other.. having played it literally for decades and decades. Yet I switched to Dungeon Crawl Stone Soup about 5 or 6 years ago, and really haven't gone back except to try Nethack again every now and then only to feel it too painful and slow to continue playing. I've been spoiled by Crawl's autoexplore, its richness of gods and god-granted powers, its colors (in text mode,…
That stuff is mostly tedious and frustrating though.
> use of potions beyond merely drinking them
That one is fun, sure. But arguably a bit non-obvious.