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The NetHack dev team is happy to announce the release of NetHack 3.6.1

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Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#61
post #54

I am big fan of this game, but I wish it had a more appealing user interface - I mean appealing to the general public. Whenever I show nethack to a friend, they're put off by it, and it's a shame because nethack really is a great game and it should be better known outside geek circles.

Have you tried https://nethackwiki.com/wiki/Vulture ?

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#62

Has anyone won this game honestly? I've patched the C code and only got so far. I tried savefile hacking and that didn't get me to the end. I was only able to win by compiling a version with debug symbols and playing inside the debugger. (eg. find the flag for the Wizard of Yendor's invisibility status and clear it.)

I've been playing for almost 30 years, and I think I've ascended about 40-50 times total. My latest 3.6 install, I've ascended 11 times so far, as Wizard, Monk, Knight, Archeologist, and Samurai. Pretty sure I ascended in the high 20s on previous install w/ 3.4, and I know I have ascended at least once with every character in 3.4 (Tourist was easier than I thought it would be). Can't remember my install before that.

I concur with others. Elbereth was useless w/o a wand of fire in 3.6.0. Taught me to learn new survival habits, like staying much closer to my pet and making sure I can always go from burdened to unburdened by dropping only a sack.

Ascending is mostly luck and discipline, and the discipline comes from practice and focus. I find playing nethack calming, and it's a good way to measure how well I'm able to stay in the moment. If I die stupid, it's usually because I'm not all there.

If I'm doing something new, and I am uncertain about what my odds are, I'll read the source code.

I've only modified the source in 3.6.0 to create a general random number generator using a more robust (and more consistent) algorithm than is likely used in most libc variants. My interest there was mainly in perfect cross-platform state reproducability given the same key sequence.

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#63
post #7

I'd like to plug DCSS here: https://crawl.develz.org/ I could never get into any other roguelikes, but I LOVE Dungeon Crawl Stone Soup. I easily have over 100 hours in it, and just recently finished an actual game for the first time (15 runes, Gargoyle Hunter).

I was drawn to roguelikes because of their preference complexity and systemic approach compared to rest of industry's obsession with GFX. On the other hand, I'm turned off by the fantasy setting, narrow corridors and spoiler-based gameplay. I respect them and their legacy, but Nethack and DCSS don't work for me.

For anyone else that feels the same, Cataclysm DDA is a great choice. It features open dynamic world with no hard-coded goals, lots of survival mechanics, vehicle and base building, different ways to advance (skills, equipment, mutations, implants) and countless ways to approach any situation.

The game can also be very atmospheric - my @ once got sick so I parked my RV out of danger's way, spent the day reading books, listening to rain hitting the rooftop and planing my next move. It's an experience unlike any other game.

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#64
post #25
post #7

I'd like to plug DCSS here: https://crawl.develz.org/ I could never get into any other roguelikes, but I LOVE Dungeon Crawl Stone Soup. I easily have over 100 hours in it, and just recently finished an actual game for the first time (15 runes, Gargoyle Hunter).

Wait, your first-ever victory was a 15-rune game?

Yep, I only ever tried for 15-runes

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#65

Earlier quoted context omitted.

Upvoted. In my opinion, this is what broke AD&D 3rd edition relative to 2nd Ed.

And then 4th went and slimlined things even further. And what a success that was...

I missed that entirely. 3rd Ed destroyed my interest in upgrading; I'd been playing since 1st Edition, too.

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#66
post #48
post #40

Personally, since I'm less interested in MS-DOS modes and fixed-length 8bit charset modes, I switched to the redesigned NetHack 4, which works fine with modern UTF-8 terminals. NetHack 4 is geared towards progression of the game and staying up to date with the changing world rather than mothballing the old game. It's a separate project from NetHack 3.x, with different goals and development teams. http://nethack4.org

The continued existence of an MS-DOS port doesn't detract from versions for current operating systems in the slightest... Vim and Emacs even maintain current ports for MS-DOS and I doubt anyone is going to give them up just because a DOS port exists. NetHack 4 is a radical shift for the game, and many of its ideas were incorporated into NetHack 3.6 (the upstream project), I think even its developer was placed onto th…

Vim dropped MS-DOS support in 2016:

https://github.com/vim/vim/commit/48e330aff911be1c798c88a973...

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#68
post #4

Is this available on any websites that don't require Javascript to view? (Seriously folks, there's no reason a static site like this should need JS enabled to read, except for tracking purposes.)

Google groups still follows the deprecated AJAX crawling scheme: https://groups.google.com/forum/?_escaped_fragment_=topic/re... Edit: note that URL redirects back to the JS-only version if you have JS enabled

Here's the specification:

https://developers.google.com/webmasters/ajax-crawling/docs/...

NB: NoScript rewrites Google Groups URLs automatically for you.

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#69

Has anyone won this game honestly? I've patched the C code and only got so far. I tried savefile hacking and that didn't get me to the end. I was only able to win by compiling a version with debug symbols and playing inside the debugger. (eg. find the flag for the Wizard of Yendor's invisibility status and clear it.)

I've ascended more than a dozen times in 3.4.3.

3.6.0 is hard thanks to Elbereth being significantly nerfed. I've ascended a few times, but it was much more luck-based due to the early game being much harder. 3.6.1 should be significantly easier due to its reboosting of Elbereth.

---

Read the excellent wiki, spam Elbereth as much as possible, don't get trapped in open rooms, establish good playing habits, and go slow. Much of Nethack's late game is dependent on good habits.

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#70

Nethack is the game I've played more than any other.. having played it literally for decades and decades. Yet I switched to Dungeon Crawl Stone Soup about 5 or 6 years ago, and really haven't gone back except to try Nethack again every now and then only to feel it too painful and slow to continue playing. I've been spoiled by Crawl's autoexplore, its richness of gods and god-granted powers, its colors (in text mode,…

> more advanced use of pets (like training them to steal from shops), more things to do in shops, use of altars beyond merely converting to a god

That stuff is mostly tedious and frustrating though.

> use of potions beyond merely drinking them

That one is fun, sure. But arguably a bit non-obvious.

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