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The NetHack dev team is happy to announce the release of NetHack 3.6.1

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11–20 of 122 posts

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#11
post #7

I'd like to plug DCSS here: https://crawl.develz.org/ I could never get into any other roguelikes, but I LOVE Dungeon Crawl Stone Soup. I easily have over 100 hours in it, and just recently finished an actual game for the first time (15 runes, Gargoyle Hunter).

I find DCSS's development goals very interesting in contrast to Nethack. While Nethack is widely famed for "the dev's think of everything", DCSS has been on a streak of streamlining mechanics, such as the latest release collapsing all food items to rations instead of the pizza, royal jelly, and others. Though rip wand of healing.

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#12
post #5
post #4

Is this available on any websites that don't require Javascript to view? (Seriously folks, there's no reason a static site like this should need JS enabled to read, except for tracking purposes.)

Sign up to mailing list ?

In keeping with history of the "Net" prefix of NetHack, this was posted to Usenet in the rec.games.roguelikes.nethack newsgroup, not a mailing list. Usenet isn't totally dead, it just seems that way from the trendier parts of the Internet. :) That newsgroup is still primary for NetHack.

But sure, there are still more traditional ways to read newsgroups than the Google Groups interface.

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#13
post #2

Apparently the patch for the bug I reported in 2004 (C343-20) didn't make it into this version, despite being fixed four years ago. The glacial timescales are kind of endearing at this point.

Your pull request crumbles into dust...

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#14
post #4

Is this available on any websites that don't require Javascript to view? (Seriously folks, there's no reason a static site like this should need JS enabled to read, except for tracking purposes.)

You shouldn't even need a web browser to view this announcement -- it was posted on 27 April 2018 to rec.games.roguelike.nethack. Assuming you already have a newsreader set up, you can just go ahead and read that message.

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#16
post #14
post #4

Is this available on any websites that don't require Javascript to view? (Seriously folks, there's no reason a static site like this should need JS enabled to read, except for tracking purposes.)

You shouldn't even need a web browser to view this announcement -- it was posted on 27 April 2018 to rec.games.roguelike.nethack. Assuming you already have a newsreader set up, you can just go ahead and read that message.

Nethack.. Newsreaders.. Really taking me back to the halcyon days here.

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#17
post #15

Anyone have recommended resources for learning how to play?

I'm a Dungeon Crawl Stone Soup player, which is a cousin to Nethack, but I imagine the process is the same: get an IRC client, connect to Freenode, join #nethack, ask questions, and learn to use the utterly invaluable resources provided by the in-channel bots (e.g. the learndb).

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#18
Has anyone won this game honestly? I've patched the C code and only got so far. I tried savefile hacking and that didn't get me to the end. I was only able to win by compiling a version with debug symbols and playing inside the debugger. (eg. find the flag for the Wizard of Yendor's invisibility status and clear it.)

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#19
post #15

Anyone have recommended resources for learning how to play?

This playlist with a new player being led by an experienced player was very helpful for me when I was learning to play. Still haven't ascended, but what an addictive game.

https://www.youtube.com/playlist?list=PLHzN3MktVPzVdFNz7WYwG...

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#20
post #13
post #2

Apparently the patch for the bug I reported in 2004 (C343-20) didn't make it into this version, despite being fixed four years ago. The glacial timescales are kind of endearing at this point.

Your pull request crumbles into dust...

Not my PR!

The issue is that if you die by having a cursed ball and chain fall onto your head while descending a staircase, the screen doesn't transition to the lower level so it's not clear on which level the bones file would be generated. (Per emails from the dev team, it does get correctly generated on the lower level.) Apparently fixing this issue somehow required rewriting huge portions of the graphics engine, which probably explains the snarky comment next to the bug in the issue tracker. :-)

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