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Papercraft with Blender

matiasmorant.wordpress.com

11–20 of 52 posts

Re: Papercraft with Blender

#11
This is essentially what UV unwrapping is. Seems like a pretty neat auto-UV layout algo... Are people in the Blender community using this plugin for texturing game assets? Does it work well with high poly models?

Re: Papercraft with Blender

#13
post #11

This is essentially what UV unwrapping is. Seems like a pretty neat auto-UV layout algo... Are people in the Blender community using this plugin for texturing game assets? Does it work well with high poly models?

It is, but Pepakura which I mentioned above works out the folds and cuts. Any development of 3D models with facets or low count polygons with paper can be done granted with lots of time. It gets interesting when you work in something with some thickness and stiffness, and you want curvature and not facets. I was tweaking 'unfolding' or 'developing' panels from Rhino models for my kayaks as mentioned in a reply up in this thread. The kayaks were made of 4mm Okume plywood and needed to have curved surfaces. The payoff was watching the 3D surface take shape as you "stiched and glued the seams of the 2D panels.

Re: Papercraft with Blender

#15

the paper folds doesn't match up with the polygons from his screenshot. I wonder if the plugin further simplifies the 3d model when exporting into fold patterns.

Author here. The plugin doesn't simplify the model. They don't match up because they are pictures of different pages.

Re: Papercraft with Blender

#16
post #11

This is essentially what UV unwrapping is. Seems like a pretty neat auto-UV layout algo... Are people in the Blender community using this plugin for texturing game assets? Does it work well with high poly models?

This seems similar, but somewhat different than UV auto-layout in terms of the restrictions on the map. For this mapping to produce a buildable object, each flattened face must have the same area as the 3D face, and the mapping from 2D to 3D must be globally bijective. In UV-mapping, given a set of artist-specified cuts, I do not think it is always possible to obtain an area-preserving and globally bijective map. Most industrial-strength UV tools also allow artists to rescale and deform certain faces (to make it easier to paint under fine geometry, for example), which would be wouldn't make sense given the end goal of this algorithm.

Re: Papercraft with Blender

#17
post #8

Damnit HN, why must you repeatedly post things that are destined to steal all my free weekends. This seems pretty awesome; this might be a cheaper alternative to 3d printing for certain scenarios.

Friends of mine used papercrafting as a cheap alternative to plastic sci-fi spaceships for wedding table center pieces.

I loved the low-cost of this crafting hobby and kept doing it almost 5 years later; I love assembling models and having a beautiful spaceships to show off afterward.

Re: Papercraft with Blender

#18
post #15

the paper folds doesn't match up with the polygons from his screenshot. I wonder if the plugin further simplifies the 3d model when exporting into fold patterns.

Author here. The plugin doesn't simplify the model. They don't match up because they are pictures of different pages.

I'm comparing the same areas of the goat's head between the screenshot and the paper model. They don't match up.

Re: Papercraft with Blender

#19
post #14

It's worth checking out Treemaker by Robert Lang. He is an origami master and his is the first of such programs. It's great to see paper-folding algos reach Blender 2.79, but I have immense respect for pioneers in the field. http://www.langorigami.com/article/treemaker

"TreeMaker" mostly created for paper folding aka origami modeling, and its little different from '3D model -> papercraft'.

"Pepakura Designer" & discussed Blender add-on are different from "TreeMaker".

But for origami there is also cool "OrigamiEditor3D"[0]

[0] https://github.com/ba-sz-at/origamieditor3d

Re: Papercraft with Blender

#20
post #15

the paper folds doesn't match up with the polygons from his screenshot. I wonder if the plugin further simplifies the 3d model when exporting into fold patterns.

Author here. The plugin doesn't simplify the model. They don't match up because they are pictures of different pages.

You are author of blog or of add-on?
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