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Papercraft with Blender

matiasmorant.wordpress.com

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Re: Papercraft with Blender

#2
This means cosplay is about to get a lot easier for a lot of people. No more taking weeks to prototype things out of difficult materials; now you can model a character, and have a painted cardboard costume ready to go over a long weekend!

Re: Papercraft with Blender

#4
Tried this a few weeks ago to create generative papercraft lamps[1]. Really wonderful addon/script and flexible enough to be used with a pen plotter (ie: for printing the fold lines on thicker and larger paper that your regular printer might not support).

[1] - https://mobile.twitter.com/mattdesl/status/93493067496803532...

Re: Papercraft with Blender

#6
I was working on a python script in 2004 for Blender to work similar to Pepakura [1] when I was making stitch and glue kayaks in order to prototype them in paper first. As the author says, I wasted many a weekend making all sorts of paper models. Then I got sidetracked writing a photoclinometry script in Blender to CNC bas reliefs into maple planks in 2005.

Pepakura was/is amazing! Was the current plugin based on it I wonder. Paper work (origami, etc...) are big in SE Asia. I lived over there for 7 years, and saw some amazing things especially in Japan.

  [1]  http://www.tamasoft.co.jp/pepakura-en/productinfo/index.html

Re: Papercraft with Blender

#7

This means cosplay is about to get a lot easier for a lot of people. No more taking weeks to prototype things out of difficult materials; now you can model a character, and have a painted cardboard costume ready to go over a long weekend!

I'm not involved with cosplay, but I do believe that this is already a common workflow. I know there's a papercraft plugin for Sketchup that let's you flatten objects, add glue tabs. Folding and gluing takes the majority of the time.

Re: Papercraft with Blender

#8
Damnit HN, why must you repeatedly post things that are destined to steal all my free weekends.

This seems pretty awesome; this might be a cheaper alternative to 3d printing for certain scenarios.

Re: Papercraft with Blender

#9
post #6

I was working on a python script in 2004 for Blender to work similar to Pepakura [1] when I was making stitch and glue kayaks in order to prototype them in paper first. As the author says, I wasted many a weekend making all sorts of paper models. Then I got sidetracked writing a photoclinometry script in Blender to CNC bas reliefs into maple planks in 2005. Pepakura was/is amazing! Was the current plugin based on it…

Thanks, I always forget the word "pepakura"

ps: I'm also looking for pepakura based mechanics. If anyone knows anything, shoot me

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