Glowstone: open-source Minecraft server
11–20 of 79 posts
Re: Glowstone: open-source Minecraft server
#12Earlier quoted context omitted.
$10 per GB? That’s insane -- basically what high end DDR4 costs upfront.
It's basically what Digital Ocean's droplets cost: https://www.digitalocean.com/pricing/ $5/mo for 0.5G, $10/mo for 1G, $20/mo for 2G. All the standard droplets, except for the 3G for $15/mo one, make you pay $10 more per gigabyte. Both Vultr and Linode seem to offer twice the amount of RAM per dollar though.
Re: Glowstone: open-source Minecraft server
#13Great work, but...Java? Is this for compatibility with mods? One of the biggest pain points with running a Minecraft server is the onerous memory requirements. Java needs a ton of memory to get out of bed, and after that it's not always pretty with how the allocator works. That's fine on an enterprise server with 64GB of memory, but not cool when you're paying $10/mo. per GB of memory for what should be an inexpensiv…
Have you ever played Minecraft on a server without mods? It’s impossible to administer past 5 people. For that using realms is an alternative . Every other server needs mods to function.
It is not necessary to have mod compatibility in order to provide an extensible, powerful alternative.
Re: Glowstone: open-source Minecraft server
#14Great work, but...Java? Is this for compatibility with mods? One of the biggest pain points with running a Minecraft server is the onerous memory requirements. Java needs a ton of memory to get out of bed, and after that it's not always pretty with how the allocator works. That's fine on an enterprise server with 64GB of memory, but not cool when you're paying $10/mo. per GB of memory for what should be an inexpensiv…
$10 per GB? That’s insane -- basically what high end DDR4 costs upfront.
Re: Glowstone: open-source Minecraft server
#15If you're interested in roll-your-own things like this, stop by #mcdevs on Freenode and take a look at our documentation at http://wiki.vg , where we've been RE'ing the protocol and game internals for 8+ years.
And wow, I can't believe Minecraft is 8 years old -- feels like I first played it just yesterday.
Re: Glowstone: open-source Minecraft server
#16Re: Glowstone: open-source Minecraft server
#17Great work, but...Java? Is this for compatibility with mods? One of the biggest pain points with running a Minecraft server is the onerous memory requirements. Java needs a ton of memory to get out of bed, and after that it's not always pretty with how the allocator works. That's fine on an enterprise server with 64GB of memory, but not cool when you're paying $10/mo. per GB of memory for what should be an inexpensiv…
If the power bill is a concern, the computer wouldn't even have to be on 24/7; if it's just a server you and friends play on, it would be perfectly acceptable to just boot the computer whenever you want to play together.
Re: Glowstone: open-source Minecraft server
#18Great work, but...Java? Is this for compatibility with mods? One of the biggest pain points with running a Minecraft server is the onerous memory requirements. Java needs a ton of memory to get out of bed, and after that it's not always pretty with how the allocator works. That's fine on an enterprise server with 64GB of memory, but not cool when you're paying $10/mo. per GB of memory for what should be an inexpensiv…
$10 per GB? That’s insane -- basically what high end DDR4 costs upfront.
Re: Glowstone: open-source Minecraft server
#19Earlier quoted context omitted.
$10 per GB? That’s insane -- basically what high end DDR4 costs upfront.
It's basically what Digital Ocean's droplets cost: https://www.digitalocean.com/pricing/ $5/mo for 0.5G, $10/mo for 1G, $20/mo for 2G. All the standard droplets, except for the 3G for $15/mo one, make you pay $10 more per gigabyte. Both Vultr and Linode seem to offer twice the amount of RAM per dollar though.
Re: Glowstone: open-source Minecraft server
#20Great work, but...Java? Is this for compatibility with mods? One of the biggest pain points with running a Minecraft server is the onerous memory requirements. Java needs a ton of memory to get out of bed, and after that it's not always pretty with how the allocator works. That's fine on an enterprise server with 64GB of memory, but not cool when you're paying $10/mo. per GB of memory for what should be an inexpensiv…
I imagine most people interested in hosting their own minecraft server has some old laptop or desktop lying around. It's a very inexpensive hobby to just install linux on them and run a minecraft server there. If the power bill is a concern, the computer wouldn't even have to be on 24/7; if it's just a server you and friends play on, it would be perfectly acceptable to just boot the computer whenever you want to play…