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Glowstone: open-source Minecraft server

glowstone.net

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Re: Glowstone: open-source Minecraft server

#12
post #10
post #9

Earlier quoted context omitted.

$10 per GB? That’s insane -- basically what high end DDR4 costs upfront.

It's basically what Digital Ocean's droplets cost: https://www.digitalocean.com/pricing/ $5/mo for 0.5G, $10/mo for 1G, $20/mo for 2G. All the standard droplets, except for the 3G for $15/mo one, make you pay $10 more per gigabyte. Both Vultr and Linode seem to offer twice the amount of RAM per dollar though.

[deleted]

Re: Glowstone: open-source Minecraft server

#13

Great work, but...Java? Is this for compatibility with mods? One of the biggest pain points with running a Minecraft server is the onerous memory requirements. Java needs a ton of memory to get out of bed, and after that it's not always pretty with how the allocator works. That's fine on an enterprise server with 64GB of memory, but not cool when you're paying $10/mo. per GB of memory for what should be an inexpensiv…

Have you ever played Minecraft on a server without mods? It’s impossible to administer past 5 people. For that using realms is an alternative . Every other server needs mods to function.

You may not have paused to consider that an open source minecraft server is free to implement a better administration system.

It is not necessary to have mod compatibility in order to provide an extensible, powerful alternative.

Re: Glowstone: open-source Minecraft server

#14
post #9

Great work, but...Java? Is this for compatibility with mods? One of the biggest pain points with running a Minecraft server is the onerous memory requirements. Java needs a ton of memory to get out of bed, and after that it's not always pretty with how the allocator works. That's fine on an enterprise server with 64GB of memory, but not cool when you're paying $10/mo. per GB of memory for what should be an inexpensiv…

$10 per GB? That’s insane -- basically what high end DDR4 costs upfront.

That's not unusual for small VMs, but at the point where you need a serious amount of RAM it's drastically cheaper to rent dedicated hardware.

Re: Glowstone: open-source Minecraft server

#15
post #11

If you're interested in roll-your-own things like this, stop by #mcdevs on Freenode and take a look at our documentation at http://wiki.vg , where we've been RE'ing the protocol and game internals for 8+ years.

Ah, good ole wiki.vg is still around; good to see! Haven't been in the Minecraft modding scene in years, but that site was always a godsend (I once worked on a project to implement a chat-only Minecraft client for Android; couldn't have even attempted it without wiki.vg).

And wow, I can't believe Minecraft is 8 years old -- feels like I first played it just yesterday.

Re: Glowstone: open-source Minecraft server

#17

Great work, but...Java? Is this for compatibility with mods? One of the biggest pain points with running a Minecraft server is the onerous memory requirements. Java needs a ton of memory to get out of bed, and after that it's not always pretty with how the allocator works. That's fine on an enterprise server with 64GB of memory, but not cool when you're paying $10/mo. per GB of memory for what should be an inexpensiv…

I imagine most people interested in hosting their own minecraft server has some old laptop or desktop lying around. It's a very inexpensive hobby to just install linux on them and run a minecraft server there.

If the power bill is a concern, the computer wouldn't even have to be on 24/7; if it's just a server you and friends play on, it would be perfectly acceptable to just boot the computer whenever you want to play together.

Re: Glowstone: open-source Minecraft server

#18
post #9

Great work, but...Java? Is this for compatibility with mods? One of the biggest pain points with running a Minecraft server is the onerous memory requirements. Java needs a ton of memory to get out of bed, and after that it's not always pretty with how the allocator works. That's fine on an enterprise server with 64GB of memory, but not cool when you're paying $10/mo. per GB of memory for what should be an inexpensiv…

$10 per GB? That’s insane -- basically what high end DDR4 costs upfront.

Yes because buying a stick of memory from Best Buy is ALMOST the same thing as hosting a sever in a cloud data center with an slice of an entire computer, redundant power, redundant network, and administration baked in. It is soo insane that every time we have a post, and someone compares hosting a computer in their garage with AWS. This may be a new record though, comparing hosting with buying a stick of memory at best buy.

Re: Glowstone: open-source Minecraft server

#19
post #10
post #9

Earlier quoted context omitted.

$10 per GB? That’s insane -- basically what high end DDR4 costs upfront.

It's basically what Digital Ocean's droplets cost: https://www.digitalocean.com/pricing/ $5/mo for 0.5G, $10/mo for 1G, $20/mo for 2G. All the standard droplets, except for the 3G for $15/mo one, make you pay $10 more per gigabyte. Both Vultr and Linode seem to offer twice the amount of RAM per dollar though.

They just added a $15/mo 6G plan, though, which is mighty nice.

Re: Glowstone: open-source Minecraft server

#20
post #17

Great work, but...Java? Is this for compatibility with mods? One of the biggest pain points with running a Minecraft server is the onerous memory requirements. Java needs a ton of memory to get out of bed, and after that it's not always pretty with how the allocator works. That's fine on an enterprise server with 64GB of memory, but not cool when you're paying $10/mo. per GB of memory for what should be an inexpensiv…

I imagine most people interested in hosting their own minecraft server has some old laptop or desktop lying around. It's a very inexpensive hobby to just install linux on them and run a minecraft server there. If the power bill is a concern, the computer wouldn't even have to be on 24/7; if it's just a server you and friends play on, it would be perfectly acceptable to just boot the computer whenever you want to play…

I looked at using a droplet on DigitalOcean, it worked fine but there's quite a lot to consider in running a server. You can keep an image of the droplet and just boot when required. By that point my kids had moved on to Robocraft, and now Garrys Mod, and so it wasn't worth me maintaining a server for the occasional use it was getting.
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