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Microsoft Has Stopped Manufacturing The Kinect

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Re: Microsoft Has Stopped Manufacturing The Kinect

#82

Most unfortunate. I was hoping to see the technology applied to VR. One of my complaints/observations about VR is that you are a disembodied viewpoint in the VR environment. Something like a Kinect mocap system would add bodily presence in the VR environment.

It is applied to VR. Kinect technology is a part of HoloLens and is used for inside-out tracking in recent crop of Windows VR headsets from Acer, Dell, HP and the likes.

Re: Microsoft Has Stopped Manufacturing The Kinect

#83
post #12
post #3

Reliance on Kinect and always online killed the Xbox One. Sure, they backpedaled but it was too late. They really messed up.

There's nothing dead about the Xbox One. Yes, the PS4 outsells it. But most games releases are on both systems, and Microsoft comes through with some solid exclusives ever year. I have an Xbox One and a PS4, and with games that come out on both systems, I play those on the Xbox One because Sony's UI is frustrating to me and it just seems like the software is less polished.

I had the 360 and finally broke down a long time ago to get the PS3 for a few games that were exclusive at the time. I was a PS hater for most of my adult console life. Then I started to realize I was paying Microsoft a yearly fee for a system I already bought and PS wasn't asking anything for the same services. The next system I bought was the PS4. There was some FUD about PS4 to start charging the same way XBox does, but alas, I can play my Call of Duty games ONLINE without paying Sony a cent per year. I believe the yearly subscription killed the Xbox.

Re: Microsoft Has Stopped Manufacturing The Kinect

#85
post #52
post #3

Reliance on Kinect and always online killed the Xbox One. Sure, they backpedaled but it was too late. They really messed up.

Xbox One never relied on Kinect.

MS did threaten to require the Kinect to be plugged in or the console wouldn't boot. They reversed that decision before launch though. http://www.extremetech.com/gaming/163796-xbox-one-no-longer-...

Re: Microsoft Has Stopped Manufacturing The Kinect

#86
post #60

Earlier quoted context omitted.

Stopping manufacturing doesn't mean they don't value the IP. They spent a whole lot of money on this technology!

Better let it safely collect dust in a very dark cupboard!

The (updated) article points out that they're still using this stuff in Hololens, Windows Hello, and other gesture-control stuff. I think some of it has made it to the various VR headsets that are coming out for Windows this month.

Re: Microsoft Has Stopped Manufacturing The Kinect

#87

This is a shame. I mean, yeah, it was a pretty awkward gaming accessory, but outside the context of gaming people were doing some pretty fun things with it. A powerful sensor at a ridiculously cheap cost that you could use to create amazing things, provided of course your imagination wasn't weighed down by the latest dumb tech trend. That last statement is just as true now as it was when the Kinect originally came ou…

Tech giants don't invent cool things, they buy cool inventions that might become trendy, and dump them if they don't.

Their dominance seems to have further pervaded the notion that utility and viability = profitability within this system.

Re: Microsoft Has Stopped Manufacturing The Kinect

#88
post #12

Earlier quoted context omitted.

There's nothing dead about the Xbox One. Yes, the PS4 outsells it. But most games releases are on both systems, and Microsoft comes through with some solid exclusives ever year. I have an Xbox One and a PS4, and with games that come out on both systems, I play those on the Xbox One because Sony's UI is frustrating to me and it just seems like the software is less polished.

I had the 360 and finally broke down a long time ago to get the PS3 for a few games that were exclusive at the time. I was a PS hater for most of my adult console life. Then I started to realize I was paying Microsoft a yearly fee for a system I already bought and PS wasn't asking anything for the same services. The next system I bought was the PS4. There was some FUD about PS4 to start charging the same way XBox doe…

As a counterpoint, XBOX Live subscription is not too expensive, offers a lot of value through bonuses and freebies, and most large studios are now offering their own subscriptions for users of their games.

Re: Microsoft Has Stopped Manufacturing The Kinect

#89

Earlier quoted context omitted.

This is actually a reason I am kind of surprised to see Microsoft just shut this down outright. Even as a much more limited run product, Kinect has so many possibilities in robotics and research, and it intersects with the VR/AR developments today.

There are lots of alternatives today, though they took a while coming. Kinect was great, but we'll live :) https://www.intel.ca/content/www/ca/en/architecture-and-tech...

Most of the development in realsenses has been discontinued a few months ago. We used one (SR300) at the company and discovered that some particular poses (two persons making a kissing motion) would just make the latest SDK (R3) crash, even without feature & gesture recognition active. The answer? "EWONTFIX, use the older SDK, this won't be developed anymore anyways".

Besides, the kinect has honestly better specs, a better quality in tracking and more accuracy.

Re: Microsoft Has Stopped Manufacturing The Kinect

#90

This is a shame. I mean, yeah, it was a pretty awkward gaming accessory, but outside the context of gaming people were doing some pretty fun things with it. A powerful sensor at a ridiculously cheap cost that you could use to create amazing things, provided of course your imagination wasn't weighed down by the latest dumb tech trend. That last statement is just as true now as it was when the Kinect originally came ou…

> ridiculously cheap cost I think that's the problem, I figure it was meant to increase XBox game licensing money, not turn a direct profit.

Isn't this the backbone of the entire console gaming industry though? Has there ever been a popular console that directly turned a profit through hardware sales? I was under the impression that basically the entire revenue stream comes from game licensing fees from publishers, with hardware as loss leaders across the board.
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