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Microsoft Has Stopped Manufacturing The Kinect

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Re: Microsoft Has Stopped Manufacturing The Kinect

#6
I bought the original Kinect, and I bought an Xbox One after the Kinect was no longer mandatory but I later bought a separate Kinect for it. It has moments of transcendence and a lot of failures between those moments. There's a handful of games where the Kinect sensor really makes sense, and a lot of games where it was shoehorned in and wasn't fun. The biggest problem is that it requires a lot of space. It's a pain to set up, and often a working setup doesn't work for the rest of your life, so you have to rearrange furniture every time you want to use it. It's an interesting piece of tech, but it never really got to be easy enough to use to be what Microsoft wanted it to be.

Re: Microsoft Has Stopped Manufacturing The Kinect

#7
This makes me sad, because my experience with my own Kinect (360) was very much a "this could be awesome if it wasn't burdened with stupid crap".

I bought it for my kids. Turns out, the Kinect is awful for kids. They were far too little for the Kinect to properly see them, and the motions to actually use it were super fussy. Then if I walked in to try to help them, the Kinect would freak out that there was a new person in view. The dog walking by would mess it up as well.

Basically, you would need a large dedicated room for the stupid thing, and you would need to be at least 8 or so to have a chance at using it properly. Then the games were meh.

But it could have been so much better.

Re: Microsoft Has Stopped Manufacturing The Kinect

#9

Was really hoping to see more non-xbox kinect uses over the years. More art installations, more retail, more whatever. Sad to see it go.

The original version worked well on Linux. They then had the skeleton detector and such in a proprietary library. I think there are ways to use the newer versions, but they messed with it all enough to make it rather cumbersome.
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