Perhaps they were early. I'm still using my wii daily.
Microsoft Has Stopped Manufacturing The Kinect
81–90 of 265 posts
Re: Microsoft Has Stopped Manufacturing The Kinect
#82Most unfortunate. I was hoping to see the technology applied to VR. One of my complaints/observations about VR is that you are a disembodied viewpoint in the VR environment. Something like a Kinect mocap system would add bodily presence in the VR environment.
Re: Microsoft Has Stopped Manufacturing The Kinect
#83Reliance on Kinect and always online killed the Xbox One. Sure, they backpedaled but it was too late. They really messed up.
There's nothing dead about the Xbox One. Yes, the PS4 outsells it. But most games releases are on both systems, and Microsoft comes through with some solid exclusives ever year. I have an Xbox One and a PS4, and with games that come out on both systems, I play those on the Xbox One because Sony's UI is frustrating to me and it just seems like the software is less polished.
Re: Microsoft Has Stopped Manufacturing The Kinect
#84Re: Microsoft Has Stopped Manufacturing The Kinect
#85Reliance on Kinect and always online killed the Xbox One. Sure, they backpedaled but it was too late. They really messed up.
Xbox One never relied on Kinect.
Re: Microsoft Has Stopped Manufacturing The Kinect
#86Earlier quoted context omitted.
Stopping manufacturing doesn't mean they don't value the IP. They spent a whole lot of money on this technology!
Better let it safely collect dust in a very dark cupboard!
Re: Microsoft Has Stopped Manufacturing The Kinect
#87This is a shame. I mean, yeah, it was a pretty awkward gaming accessory, but outside the context of gaming people were doing some pretty fun things with it. A powerful sensor at a ridiculously cheap cost that you could use to create amazing things, provided of course your imagination wasn't weighed down by the latest dumb tech trend. That last statement is just as true now as it was when the Kinect originally came ou…
Their dominance seems to have further pervaded the notion that utility and viability = profitability within this system.
Re: Microsoft Has Stopped Manufacturing The Kinect
#88Earlier quoted context omitted.
There's nothing dead about the Xbox One. Yes, the PS4 outsells it. But most games releases are on both systems, and Microsoft comes through with some solid exclusives ever year. I have an Xbox One and a PS4, and with games that come out on both systems, I play those on the Xbox One because Sony's UI is frustrating to me and it just seems like the software is less polished.
I had the 360 and finally broke down a long time ago to get the PS3 for a few games that were exclusive at the time. I was a PS hater for most of my adult console life. Then I started to realize I was paying Microsoft a yearly fee for a system I already bought and PS wasn't asking anything for the same services. The next system I bought was the PS4. There was some FUD about PS4 to start charging the same way XBox doe…
Re: Microsoft Has Stopped Manufacturing The Kinect
#89Earlier quoted context omitted.
This is actually a reason I am kind of surprised to see Microsoft just shut this down outright. Even as a much more limited run product, Kinect has so many possibilities in robotics and research, and it intersects with the VR/AR developments today.
There are lots of alternatives today, though they took a while coming. Kinect was great, but we'll live :) https://www.intel.ca/content/www/ca/en/architecture-and-tech...
Besides, the kinect has honestly better specs, a better quality in tracking and more accuracy.
Re: Microsoft Has Stopped Manufacturing The Kinect
#90This is a shame. I mean, yeah, it was a pretty awkward gaming accessory, but outside the context of gaming people were doing some pretty fun things with it. A powerful sensor at a ridiculously cheap cost that you could use to create amazing things, provided of course your imagination wasn't weighed down by the latest dumb tech trend. That last statement is just as true now as it was when the Kinect originally came ou…
> ridiculously cheap cost I think that's the problem, I figure it was meant to increase XBox game licensing money, not turn a direct profit.