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Handmade Hero – A complete game live-coded from scratch

handmadehero.org

31–40 of 79 posts

Re: Handmade Hero – A complete game live-coded from scratch

#31
post #2

This is a brilliant gimmick for promotion, catch the intersection of gamers interested in game design.

I'm not sure what your definition of gimmick is, but 600+ hours and several years (so far!) of content sounds more like a labour of love. If you'd watched the series you'd realize this man loves, and is highly proficient at, programming.

Re: Handmade Hero – A complete game live-coded from scratch

#32
I only came in to Handmade Hero after it had been going on for a while, and I followed it from the beginning episodically and made it about to the point where he starts talking about tiles and scrolling, then gave up.

Every now and then I pick up the current version of the code to see what it looks like, but there's no way I'm going to follow it through to the end. But for me, it does work as a reference for the various parts of the code he happens to be working on at the moment, and sometimes he stops to give a tutorial on something like basic 2d physics.

Watching the process overall is useful but if anyone is intimidated by the length of the stream I would suggest approaching it non-linearly.

He seems to have turned off comments on his Youtube stream, which I find disappointing. A lot of the value I've gotten from the early videos came from the comments people made either agreeing with, expanding on or disputing what was discussed.

Re: Handmade Hero – A complete game live-coded from scratch

#33

Wow this is crazy; I'm surprised its still going on after all this time. Doesn't seem healthy imo to stick just one project for so long without significant ROI. But yes, commendable indeed, and I hope people got significant value out of it, for his sake.

The purpose of the project is education. It does have significant ROI, just not significant commercial profit.

Re: Handmade Hero – A complete game live-coded from scratch

#34
post #32

I only came in to Handmade Hero after it had been going on for a while, and I followed it from the beginning episodically and made it about to the point where he starts talking about tiles and scrolling, then gave up. Every now and then I pick up the current version of the code to see what it looks like, but there's no way I'm going to follow it through to the end. But for me, it does work as a reference for the vari…

The comments are enabled on the Twitch stream, in case you ever want to catch it live again.

Re: Handmade Hero – A complete game live-coded from scratch

#35

Casey is really well known in the gaming community - https://mollyrocket.com/casey/about.html Through Handmade Con, he's also interviewed many other creators like Jonathan Blow and Edmund Mcmillen. He also contributed to Blow's recent game, The Witness (specifically the movement system and the world editor). This is a really good series by an experienced game developer that's basically free (or at least the Zed Shaw…

I think you mean Tommy Refenes over Edmund McMillen.

Re: Handmade Hero – A complete game live-coded from scratch

#36

Wow this is crazy; I'm surprised its still going on after all this time. Doesn't seem healthy imo to stick just one project for so long without significant ROI. But yes, commendable indeed, and I hope people got significant value out of it, for his sake.

2 years is nothing for a video game project. Also, keep in mind he's only working on it while he's streaming, which is 5 hours a week (max. sometimes, it's less). He's also been making a game he intends to sell for money for the past 2 years (1935[0]).

[0]: https://mollyrocket.com/news_0023.html

Re: Handmade Hero – A complete game live-coded from scratch

#37
post #6

I have no delusions of having enough time to ever follow through all of these videos, but it's still an idea that appeals to me. Something I'm curious about though: If I wanted to follow along on a Mac instead of Windows, how different of a process am I looking at?

There are a few ports to other systems, but there's a small part of the process that will be opaque because someone other than Casey has done the legwork. By which I mean that you won't get any insight into how windows are built on OSX, how input is handled etc. because it's not part of the stream. As I understand it most of the code is platform agnostic, but the development process is windows biased and won't get to be cross platform until the engine is finished. I would love for someone to go over the unique pieces for mac in a supplemental video series the same way Casey does.

Re: Handmade Hero – A complete game live-coded from scratch

#38
post #34
post #32

I only came in to Handmade Hero after it had been going on for a while, and I followed it from the beginning episodically and made it about to the point where he starts talking about tiles and scrolling, then gave up. Every now and then I pick up the current version of the code to see what it looks like, but there's no way I'm going to follow it through to the end. But for me, it does work as a reference for the vari…

The comments are enabled on the Twitch stream, in case you ever want to catch it live again.

If he saves Twitch vods, they contain the live comments as well as new comments from vod viewers.
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