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Handmade Hero – A complete game live-coded from scratch

handmadehero.org

1–10 of 79 posts

Re: Handmade Hero – A complete game live-coded from scratch

#3
post #2

This is a brilliant gimmick for promotion, catch the intersection of gamers interested in game design.

I think the amount effort put into this goes way beyond gimmick. I only followed the first few episodes, but it was clear that he was very engaged with his audience, and that he put a great deal of emphasis on the educational value of the project.

Re: Handmade Hero – A complete game live-coded from scratch

#4
post #3
post #2

This is a brilliant gimmick for promotion, catch the intersection of gamers interested in game design.

I think the amount effort put into this goes way beyond gimmick. I only followed the first few episodes, but it was clear that he was very engaged with his audience, and that he put a great deal of emphasis on the educational value of the project.

You're right. I've watched many hours from the very beginning and this is about learning from the basics. It starts even before episode 1 with intro to C stuff. And he constantly reinforces the fact that this is for teaching "from scratch" and therefore isn't using libraries, but if you were to build a real game for sale there are places where you wouldn't be doing things the same way. Overall a very educational project.

Re: Handmade Hero – A complete game live-coded from scratch

#5
post #3
post #2

This is a brilliant gimmick for promotion, catch the intersection of gamers interested in game design.

I think the amount effort put into this goes way beyond gimmick. I only followed the first few episodes, but it was clear that he was very engaged with his audience, and that he put a great deal of emphasis on the educational value of the project.

Yeah I don't think that's a fair categorization at all. It's all free. And his dedication and commitment is to be commended. This is a free, multi-year, live training program that has been ongoing since 2014.

Re: Handmade Hero – A complete game live-coded from scratch

#6
I have no delusions of having enough time to ever follow through all of these videos, but it's still an idea that appeals to me. Something I'm curious about though:

If I wanted to follow along on a Mac instead of Windows, how different of a process am I looking at?

Re: Handmade Hero – A complete game live-coded from scratch

#7
post #2

This is a brilliant gimmick for promotion, catch the intersection of gamers interested in game design.

You cant fake this- this is heart, soul and spouse sacrificed to teach the world how to make games. I guess if you cant feel that passion for something -it must be kind of scary.

I can not throw a basketball into the hoop - and if it would save my life. Now i could downplay all the NBA players, calling it a "nice hobby", a gimick to sell shoes. Or just admit with a nod of acknowledgment- that i will never be this good. Literally cant be. And its okay.

Re: Handmade Hero – A complete game live-coded from scratch

#8
post #3
post #2

This is a brilliant gimmick for promotion, catch the intersection of gamers interested in game design.

I think the amount effort put into this goes way beyond gimmick. I only followed the first few episodes, but it was clear that he was very engaged with his audience, and that he put a great deal of emphasis on the educational value of the project.

Yup, most game developers love sharing/talking about the craft. It's not an industry you join if you aren't passionate about the process of developing interactive content.

Re: Handmade Hero – A complete game live-coded from scratch

#9
post #6

I have no delusions of having enough time to ever follow through all of these videos, but it's still an idea that appeals to me. Something I'm curious about though: If I wanted to follow along on a Mac instead of Windows, how different of a process am I looking at?

Not too bad, Casey does a good job of separating the platform code from his game code. Also he's using emacs.

Re: Handmade Hero – A complete game live-coded from scratch

#10
A comment thread from a couple years ago that resonated with me: https://news.ycombinator.com/item?id=11087399

I watched about a dozen Handmade Hero episodes, and I was a bit annoyed that every session resulted in a random hunt to fix a bunch of bugs because there was not sufficient abstraction. It wouldn't be so bad if the abstractions were upcoming, but Casey seems to have an aversion to abstraction and I stopped watching because I grew bored of watching him jumping around in a bunch of files trying to figure out what memory write caused an issue at run-time.

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