This is a brilliant gimmick for promotion, catch the intersection of gamers interested in game design.
Handmade Hero – A complete game live-coded from scratch
31–40 of 79 posts
Re: Handmade Hero – A complete game live-coded from scratch
#32Every now and then I pick up the current version of the code to see what it looks like, but there's no way I'm going to follow it through to the end. But for me, it does work as a reference for the various parts of the code he happens to be working on at the moment, and sometimes he stops to give a tutorial on something like basic 2d physics.
Watching the process overall is useful but if anyone is intimidated by the length of the stream I would suggest approaching it non-linearly.
He seems to have turned off comments on his Youtube stream, which I find disappointing. A lot of the value I've gotten from the early videos came from the comments people made either agreeing with, expanding on or disputing what was discussed.
Re: Handmade Hero – A complete game live-coded from scratch
#33Wow this is crazy; I'm surprised its still going on after all this time. Doesn't seem healthy imo to stick just one project for so long without significant ROI. But yes, commendable indeed, and I hope people got significant value out of it, for his sake.
Re: Handmade Hero – A complete game live-coded from scratch
#34I only came in to Handmade Hero after it had been going on for a while, and I followed it from the beginning episodically and made it about to the point where he starts talking about tiles and scrolling, then gave up. Every now and then I pick up the current version of the code to see what it looks like, but there's no way I'm going to follow it through to the end. But for me, it does work as a reference for the vari…
Re: Handmade Hero – A complete game live-coded from scratch
#35Casey is really well known in the gaming community - https://mollyrocket.com/casey/about.html Through Handmade Con, he's also interviewed many other creators like Jonathan Blow and Edmund Mcmillen. He also contributed to Blow's recent game, The Witness (specifically the movement system and the world editor). This is a really good series by an experienced game developer that's basically free (or at least the Zed Shaw…
Re: Handmade Hero – A complete game live-coded from scratch
#36Wow this is crazy; I'm surprised its still going on after all this time. Doesn't seem healthy imo to stick just one project for so long without significant ROI. But yes, commendable indeed, and I hope people got significant value out of it, for his sake.
Re: Handmade Hero – A complete game live-coded from scratch
#37I have no delusions of having enough time to ever follow through all of these videos, but it's still an idea that appeals to me. Something I'm curious about though: If I wanted to follow along on a Mac instead of Windows, how different of a process am I looking at?
Re: Handmade Hero – A complete game live-coded from scratch
#38I only came in to Handmade Hero after it had been going on for a while, and I followed it from the beginning episodically and made it about to the point where he starts talking about tiles and scrolling, then gave up. Every now and then I pick up the current version of the code to see what it looks like, but there's no way I'm going to follow it through to the end. But for me, it does work as a reference for the vari…
The comments are enabled on the Twitch stream, in case you ever want to catch it live again.