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iOS 11 reviewed

arstechnica.com

111–120 of 296 posts

Re: iOS 11 reviewed

#111
post #4

> Practically speaking, do I need to be able to play phone games from 2009 on my 2017 iPhone? Not really. The problem is not that you can't play phone games from 2009 on your 2017 iPhone, tying 32b deprecation to a hardware revision would actually have been nice (regardless of the hardware still being able to run in 32b mode). But that's not what's happening, the problem is that you can't play phone games from 2009 o…

It's not that games from 2009 don't run, only games that haven't been updated since 2009 don't run. All a developer needs to do is recompile and push an update.

Unfortunately a lot of developpers will not be able to update their app with the new Apple Guideline released this Year. They are currently blocking any app that look alike or have the same features. The guideline is so vague that a huge amount of Developpers including my company are forced to remove their apps or wait until apple removes them with no ability to update the app or communicate to the users that the app is being removed.

Re: iOS 11 reviewed

#112

Earlier quoted context omitted.

I made a game in 2009, it was quite popular, got a bunch of positive reviews, I gave it away for free. I had to keep giving Apple £100/year just to let people keep downloading the game for free. At some point I tried recompiling it for a newer iOS, and I get hundreds of message about depricated APIs that I had to change to get it accepted by Apple. Instead I let it drop. I can't even put a copy online for people to d…

Open source it? Or try to sell it.

Those probably are the only valid options. But let's face it. Unless the game was extremely popular, or has a cult following, it is rather unlikely that anyone will want to pick it up and run with it.

I play board games and there are games nowadays that require an app to play (see for example Alchemists). I've argued that this is a bad idea since at some point the apps will probably stop working as we see happening in iOS 11. But people always argue back that someone will be sure to create a version of the app to keep it going. I may be a cynic, but I think that is incredibly naive to believe that will happen.

Re: iOS 11 reviewed

#113
One of the most annoying things in iOS is not being able to change your wifi network from the control center. Apparently this hasn't been fixed in iOS 11.

At least it seems we can now add a quick access button to Settings.

Re: iOS 11 reviewed

#114
post #14

Earlier quoted context omitted.

Agreed. That's bad and a lot of people will expect the old functionality.

It feels like they’re trying to educate me as a user that switching wifi off to save battery is not super smart. It’s true, the difference is minuscule at best (20-30 minutes of battery life) but maybe I want to micromanage to get these 20 minutes. Or because I am concerned about privacy. My take is that if you want to “educate” users on how best to use a feature you must leave them the freedom to do it wrong (depend…

You can turn on airplane mode to turn off all radios, then turn on the radios you want on if you really want to micromanage.

Re: iOS 11 reviewed

#115
post #87

Earlier quoted context omitted.

Oh, that's really annoying. I turn wifi off when I leave home. More and more things are pushing me to one of the fringe-phone platforms. Which is too bad - I otherwise really like the iPhone.

But, it's only one extra motion to force click settings, select wifi and toggle wifi off vs swipe up to control panel and click the wifi. I like the new wifi toggle because iPhones are AP sticky usually.

Except if you have the SE there is no force-touch and you are still forced into the main settings menu. I turn off the WiFi when driving or doing outdoors stuff because I don't want the battery to drain searching for a network for 6 hours...

Re: iOS 11 reviewed

#116
post #94
post #23

Earlier quoted context omitted.

I have a ton of apps no longer supported on iOS 11. They come in 2 main groups: - apps which were abandoned - apps which were replaced by a successor. In the absence of update fees, this is the easiest way to generate new revenue for continuous updates. I am happy to pay for app maintenance, but this scheme means, that there is no automatic data migration from the old to the new apps.

> apps which were replaced by a successor Hello, Omnigraffle. I bought this on iPad, used this something like, three times before having a need to use it over a year later and "Sorry! There is a new version to buy and your version is no longer supported, or runs!". It wasn't cheap, as apps go. Never, ever buying anything from Omni, ever again. Edit: To add details, I bought this for £35 on iOS 7. When iOS 8 came arou…

Same with the American History Dictionary of the English Language. The app costs about $30 and they release a new version every year or two and kill the old version. After the second time this happened I stopped playing that game, which is a shame since this is my favorite dictionary.

Re: iOS 11 reviewed

#117

Earlier quoted context omitted.

It feels like they’re trying to educate me as a user that switching wifi off to save battery is not super smart. It’s true, the difference is minuscule at best (20-30 minutes of battery life) but maybe I want to micromanage to get these 20 minutes. Or because I am concerned about privacy. My take is that if you want to “educate” users on how best to use a feature you must leave them the freedom to do it wrong (depend…

Turning off Wifi is not something anyone - whether average or intermediate user - should be needing to do on a frequent basis. Airplane mode already takes care of the primary use case, namely disabling all radios. Someone intending to disable Wifi "temporarily" and then forgetting to re-enable it may wind up paying hundreds of dollars for cellular data. That goes against the "it just works" mentality, which is "Wifi…

MAC randomization seems to be broken security-wise on iOS: https://www.bleepingcomputer.com/news/security/researchers-b...

Re: iOS 11 reviewed

#118
post #4

> Practically speaking, do I need to be able to play phone games from 2009 on my 2017 iPhone? Not really. The problem is not that you can't play phone games from 2009 on your 2017 iPhone, tying 32b deprecation to a hardware revision would actually have been nice (regardless of the hardware still being able to run in 32b mode). But that's not what's happening, the problem is that you can't play phone games from 2009 o…

Agreed. On a sort-of-but-not-really-related note, I assume Android specifically because I can run an emulator (SNES, OSX, etc.) on it. If I could do that on iOS I'd jump back over.

Re: iOS 11 reviewed

#119
post #113

One of the most annoying things in iOS is not being able to change your wifi network from the control center. Apparently this hasn't been fixed in iOS 11. At least it seems we can now add a quick access button to Settings.

That's interesting. You do that a lot?

What's this about a quick access to settings? That's something I've wanted forever, but I don't see a way to add it?

Re: iOS 11 reviewed

#120
post #94

Earlier quoted context omitted.

> apps which were replaced by a successor Hello, Omnigraffle. I bought this on iPad, used this something like, three times before having a need to use it over a year later and "Sorry! There is a new version to buy and your version is no longer supported, or runs!". It wasn't cheap, as apps go. Never, ever buying anything from Omni, ever again. Edit: To add details, I bought this for £35 on iOS 7. When iOS 8 came arou…

They rightly don't want your "business".

What do you mean by that? Of course a developer doesn't have to support version X forever, but the damn thing no longer runs at all? This was paid software. I guess OP was renting it for some undisclosed period of time, and you think that's acceptable?
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