So an interesting thing you could do as a game company with an "unbeatable" bot is to use it to balance a metagame. Let the bots all play each other and tweak character stats etc until they win a proportional amount of the time. (This presupposes that the bot learns the game the way OpenAI claims it is, without needing to learn from player replays or from playing in a very different way than human players do with tre…
Humans are not machines. Games are mostly based on the skills of the players, so should games be balanced by assuming a human can do what a machine can? Of course not! A bot can usually make computations way faster and more presice than humans. Let's say a bot plays against another bot, both with different characters. One character might seem really overpowered compared to the other, but that might only be because th…
Add latency. Limit its actions per minute including camera movements and maybe even inertial limitations of input methods.
And even if the bot is not a perfect imitation of a human it still might figure out surprising things that would take human players years of real time to figure out by chance since they can only spend so much time on playing and experimenting.