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Netflix Originals: Production and Post-Production Requirements v2.1

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111–120 of 247 posts

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#111

That's beautifully clear - I wish I worked with specifications so lucid. I've got almost no real knowledge of the field it's governing, but I believe I would know how to successfully shoot some footage that Netflix would accept off the back of reading it. One thing intrigues me though - albeit likely a function of my lack of knowledge on the matter - do these requirements implicitly rule out shooting on film for Netf…

Even ${hollywood-bigshot} = Bong Joon-Ho who made a movie for Netflix that premiered at Cannes film festival wasn't allowed shoot on film: http://variety.com/2017/film/news/bong-joon-ho-working-with-... At first, Darius Khondji, my cinematographer, and I wanted to shoot ‘Okja’ on 35mm, but Netflix insisted that all Netflix originals be shot and archived in 4K,” Bong said in an interview with Variety

>Even ${hollywood-bigshot} = Bong Joon-Ho who made a movie for Netflix that premiered at Cannes film festival wasn't allowed shoot on film

That's just BS on Netflix's side though. They still feature all kind of non-Netflix movies that are shot on film.

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#112

To paraphrase Bill Gates (who never actually said the original, but anyway) 4K should be enough for everybody. Having seen 1080p stretch and play nicely on a 30 feet cinema screen, and not being much worse looking from regular Hollywood titles even for front seat viewing, I don't see the allure of 8K even for "future-proofing". Sure, monitors and tvs might improve their resolution in the future. But I don't se human…

For traditional 2D screens, I tend to agree with you - that 4K is quite enough. But for Virtual Reality, these higher definitions are a must. 8K per eye will be much better than 4K per eye - at least that's the thought at the moment.

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#113

To paraphrase Bill Gates (who never actually said the original, but anyway) 4K should be enough for everybody. Having seen 1080p stretch and play nicely on a 30 feet cinema screen, and not being much worse looking from regular Hollywood titles even for front seat viewing, I don't see the allure of 8K even for "future-proofing". Sure, monitors and tvs might improve their resolution in the future. But I don't se human…

If resolution was the only metric, that makes sense.

But reality is that we're seeing higher color depth ("HDR"), higher framerates, higher quality sound streams (e.g. Dolby Atmos and beyond), and even technologies we aren't envisioning today because the hardware isn't "there" yet.

If 8K is only a resolution bump, then boring, but it may be much more than that. 4K is.

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#114

Earlier quoted context omitted.

All 3 hobbit movies where released in the high frame rate format (albeit 48 frames not 60) and the general complaint was that they felt "soap opera"ry due to the way people felt about them. https://www.forbes.com/sites/johnarcher/2014/12/16/hate-the-... Is a decent commentary on the issue

One of the reasons for higher FPS is that it gives artistic freedom to make panning shots etc. High speed panning in 24fps is horrible. Maybe it would be possible to shoot at 60fps or even higher and then dynamically adjust the frame rate to keep the 24fps but smooth some scenes as required?

High speed panning is terrible in general.

Making it look good is akin to polishing a turd.

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#115

I assume this doesn't particularly apply to documentaries and such?

The Canon C series (100/300/500/700) are popular among documentary filmmakers. And this in mainly for projects produced by Netflix in the pre-production stage. Not for projects that have already been shot (but not yet distributed). I'm in post on a project shot mainly on the Canon C100 (not on the approved list). We will be talking to Netflix at some point about picking up the project and I have no worries about in n…

I would assume that the document is only in regards to productions that they have a hand in during production. (Self produced)

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#116
post #20

Earlier quoted context omitted.

My complaint about the 48fps (after going in hyped to see this Spiffy New Format) was that everyone looked like they were speed-walking all the time, which was really distracting. It was like a sped-up silent film. Nothing else I've seen in higher framerates has had that problem, though—just The Hobbit.

I didn't feel like that at all and it surprises me anyone did. Do you have the same problem when you see people walk in real life?

It's a widely discussed effect that tons of people have complained about, including famous directors -- so one can hardly be surprised others find it as such too.

I for one, don't like that kind of high frame rate motion -- it looks as fake as bad CGI graphics.

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#117
post #26

Earlier quoted context omitted.

That's a pretty good analogy. Film is attempting to portray a 3D world in 2D. Even if everything looks really good, it's still fake and 4K at 60fps just draws attention to that fakeness. For sports, news, even documentaries this isn't a huge deal because you are not trying to get people to suspend their disbelief. But for narrative cinema, it can take you right out of the picture.

I don't understand your argument… if the analogy were true, listening to a CD or streaming from the web would make most people think the recording is "fake" or artificial, longing to listen to it on vinyl. Which I guess most people probably haven't had the chance to compare to CD yet.

>if the analogy were true, listening to a CD or streaming from the web would make most people think the recording is "fake" or artificial, longing to listen to it on vinyl.

Well, some people do. But unlike 24 fps vs 60 fps movies, mp3/cd has huge usability improvements against vinyl (not to mention it's free if you pirate or stream), so there's no real competition.

But take musicians for example: even most young electronic musicians, born entirely in the digital era, prefer analog synths for their warmth and bite, or try to emulate it on the PC with external processing or purposeful degradation of the signal.

Or take guitars. Who likes a clean, undistorted signal? Even for jazz, people still prefer a coloured, saturated tone.

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#118
post #81
post #80

Can someone explain the 24fps to me? It seems out of place old-school in light of the 4K & 240Mbps etc.

I have never watched a tv show show and thought "You know what this needs? Not better writing, plotting, story arcs, acting, or directing, but more frames per second or a higher resolution".

Maybe I'm an outlier, but there have definitely been times (long camera movements/rotations in particular) where I thought "jeez, that's a low framerate".

Some movies have it worse than others, and maybe it's my own fault for training myself to look for it with interactive games, but there are definitely times where it stands out as an outdated technical limitation.

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#119

To paraphrase Bill Gates (who never actually said the original, but anyway) 4K should be enough for everybody. Having seen 1080p stretch and play nicely on a 30 feet cinema screen, and not being much worse looking from regular Hollywood titles even for front seat viewing, I don't see the allure of 8K even for "future-proofing". Sure, monitors and tvs might improve their resolution in the future. But I don't se human…

Yeah, but what about "zoom and enhance"? :)

Seriously, sure, 4K is enough for output but who says it's enough for input? As long as sensors keep getting better, the industry will keep finding ways to take advantage of it until it's essentially required.

Imagine a future where you can zoom in on any detail as well as you could with a high-res sensor at capture time?

It's not necessary for today's viewing experiences, but we know little enough about what is going to become popular that I wouldn't put ANY bets on "4K" being enough forever.

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#120

Earlier quoted context omitted.

>I'm surprised they don't ask for VFX sources to be archived though. ST:TNG and Babylon 5 both suffered badly from loss of the original VFX. What do you mean by this? Is it common practice to "remix" a show when it's rebroadcast? I just assumed they more or less press play on a .mp4.

Both ST:TNG and B5 took their original source material and brought it down to SD and added the visual effects in at that level. So, we still had higher resolution original source material, but it had no effects in it. And these shows have a LOT of effects. When it came time to release ST:TNG on Blu-Ray, they had to recreate the effects and apply them back to the original material, which was a large and costly underta…

Wikipedia has more details about Babylon 5's transfer issues. They shot the show on Super 35mm film so they would have a widescreen source, which they telecined down to 4:3 for broadcasting. But when the show was remastered for widescreen in the 2000s, the production company did not return to the original widescreen film. They converted a 4:3 PAL copy to NTSC and then upscaled that to widescreen!

https://en.wikipedia.org/wiki/Babylon_5#Mastering_problems

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