The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y
How was it mindblowing? I thought it was a pretty poor example of what AR can do. It was just a 3d game on a tabletop. Pokemon Go is a lot better, and it's pretty basic.
ARKit
171–180 of 185 posts
Re: ARKit
#172Earlier quoted context omitted.
Of course Apple and developers can choose to ignore Android. The market within the iOS space is huge and if building an iOS only app using ARKit is more profitable then why not ? It's all about ROI. There isn't an equivalent for ARKit on Android and building one would be costly and time consuming.
There is, it's called project tango and they have had development devices for sale for a while (probably a year or so).
Re: ARKit
#173Earlier quoted context omitted.
This is nice but what's unique about this? Is it significantly better or more performant? Is it just nice to have an integrated solution? I'd love to see a breakdown of ARKit vs something like Vuforia. Here's a video with the equivalent functionality to the WWDC demo -- https://www.youtube.com/watch?v=JvE_7filGsY
> This is nice but what's unique about this? Is it significantly better or more performant? Is it just nice to have an integrated solution? Ignoring all that other stuff, it's officially sanctioned and supported, part of the platform, requires no external libs, has Cocoa level documentation, and tons of developers will be using it very soon.
Sadly this also means Apple will only update it in subsequent versions of the OS. This is a big deal when choosing a target platform, e.g. ARKit 11 vs ARKit 12.
For example when iOS 12 comes out your target audience will be split, some with ARKit 11 and some with 12. You'll have to decide if you want the new features in 12 or ability to run on devices still using iOS 11.
Compare with other game platforms, which insulate you from underlying tech changes. For example a Unity app can be updated and use the latest Unity features, even on an old iOS.
[FWIW Apple could update ARKit independently of iOS, but that's not been their pattern]
Re: ARKit
#174Earlier quoted context omitted.
The it's just watching a 360 youtube video on your phone. This is still new and doesn't quite make full use, but there are many reason why you'd want to see the environment. For one, it gives a sense of scale. For example if you put a real life size dinosaur, seeing the surrounding allows you to understand the scale better. Next up, the AR application could very well interact with the world too, which brings new poss…
Good point, except that in this example, you don't understand the scale better (since all the people and spaceships fit on a table). I believe (for this example) an immersive experience, with VR goggles would be much better.
Re: ARKit
#175Earlier quoted context omitted.
I can still be an outsider and be genuinely interested in what their platform has to offer and, maybe, later decide that I want to invest in their platform. I become a better developer, Apple gains a new developer, everyone wins. Forcing people to use macOS to view recorded sessions or events goes against that.
It's forcing people to use browsers that support HTTP Live Streaming which is Safari (on any platform) and Microsoft Edge. You can also use VLC to watch it.
However, the default experience is a little box that says "Streaming is available in Safari and the WWDC app". Now I have to go out of my way to learn that they stream via HLS, obtain the stream's URL and feed it to VLC. †
Compare this with Microsoft's and Google's videos (available through Channel9 and YouTube, respectively) that are accessible "virtually" from every operating system and device.
If your goal is to attract new developers to the platform, maybe adopting a more widespread industry standard (such as DASH, which all other browsers implement) is probably the way to go, IMO.
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† By the way, the box also breaks the "Copy Video Location" menu item, so I have to open the inspector or install an extension to find out what the real URL is.
Re: ARKit
#176Earlier quoted context omitted.
I hope that ARKit can be a lesson in what works well and what doesn't, and spur the open source community to create something like it, but cross platform. As more phones get dual cameras, what we can do with software like this will only get better. Look at OpenCV for example.
ARKit doesn't seem to require dual cameras because it runs on iPads too. I do wonder if it uses the depth sensing second camera in the iPhone 7 Plus, or if that data isn't fast/precise enough to be useful.
Re: ARKit
#177Earlier quoted context omitted.
You don't need the most market share to have the most gaming activity. People that use iPhones are much more active with gaming apps for whatever reason.
Not the least is probably that a lot of Android phones are underpowered, cheap phones, or the kind of phones people who don't case about games buy.
Re: ARKit
#178Earlier quoted context omitted.
That was when Steve Jobs was still alive. Things have changed. iOS isn't the gold mine it used to be.
If iOS was a goldmine when Steve Jobs died than it's a much larger one now. When Jobs died in 2011 the iPhone represented 40% of Apple's revenue and generated $3.6 billion in App Store revenue. In 2016, the iPhone represented 60% of Apple's revenue and the App Store generated $28 billion. Hardware chart https://edge.alluremedia.com.au/uploads/businessinsider/2017... App Store revenue 2011 https://www.google.cz/amp/s/…
For example, sucks to be someone who launched a game this week when Monument Valley 2 took over everything.
Re: ARKit
#179Demos of ARKit from twitter blows away Tango demos, even though Tango requires additional hardware. Will Google discontinue Tango?