It was an absolutely stunning film. Love the sheer amount of design effort that went into it, it really paid off. So much polish at every level.
Ghost in the Shell FUI Design
41–50 of 56 posts
Re: Ghost in the Shell FUI Design
#42Earlier quoted context omitted.
Well it is the plot of the prequels...
...which were pretty bad. So we can rule out this idea! :)
Re: Ghost in the Shell FUI Design
#43Earlier quoted context omitted.
I can't speak for the general public, but as for the nerds (ok, specifically for me): probably because the new movie was not on par, either in style or philosophy, with the 1995 movie?
Exactly. The total running time of the remake was more than the original movie, yet somehow said a lot less. Aside from the visuals, the movie was embarassingly mediocre.
Re: Ghost in the Shell FUI Design
#44Earlier quoted context omitted.
And that is where they went wrong (the nerds that is). This is a new work, you should evaluate it on it's own merits and not how it compared to a artifact in what is essentially a different medium.
It's almost as if many critics forgot about all the different versions of GitS. Starting with the manga. When the first movie came out people were complaining that it is not the manga. I'm pretty sure if they'd made a 1:1 copy of the 1995 movie, the same people would complain about that. There is no way to please everybody. People will find reasons if they feel they need them.
Re: Ghost in the Shell FUI Design
#45It was an absolutely stunning film. Love the sheer amount of design effort that went into it, it really paid off. So much polish at every level.
I'm going to take an unpopular stance here but I must disagree, at least to the extent that whilst details were done relatively well (although no better than, say, Total Recall's recent remake) the photography was not. Here's a simple example: the chase scene to the water [1] vs [2]. In the first, you have a whopping 3 layers of background, the white water, the dark slum, the city in the back (and perhaps an extra la…
http://puu.sh/rk1e0/8bde48eb5a.jpg - Live Action Movie
http://66.media.tumblr.com/eff396f3b1c3f9fcf9ce6e0923484f96/... -Animated
And this is the fan movie: http://www.gits2501.com/wp-content/uploads/GITS_SITE_1920_AT...
Source: https://www.reddit.com/r/videos/comments/53y0ri/ghost_in_the...
Re: Ghost in the Shell FUI Design
#46Earlier quoted context omitted.
Exactly. The total running time of the remake was more than the original movie, yet somehow said a lot less. Aside from the visuals, the movie was embarassingly mediocre.
Sound was good too. Can't recall what they named the antagonist, but failed experiment dude's voice was 10/10. Such a perfect addition to sell the "this is one fucked up Android" message.
Spoiler: In the original the antagonist is basically the singularity, a new form of life born from code. In the remake? Oh, her ex boyfriend.
Re: Ghost in the Shell FUI Design
#47Earlier quoted context omitted.
Sound was good too. Can't recall what they named the antagonist, but failed experiment dude's voice was 10/10. Such a perfect addition to sell the "this is one fucked up Android" message.
The antagonist was a huge disappointment for me. Spoiler: In the original the antagonist is basically the singularity, a new form of life born from code. In the remake? Oh, her ex boyfriend.
Re: Ghost in the Shell FUI Design
#48Earlier quoted context omitted.
And that is where they went wrong (the nerds that is). This is a new work, you should evaluate it on it's own merits and not how it compared to a artifact in what is essentially a different medium.
It's almost as if many critics forgot about all the different versions of GitS. Starting with the manga. When the first movie came out people were complaining that it is not the manga. I'm pretty sure if they'd made a 1:1 copy of the 1995 movie, the same people would complain about that. There is no way to please everybody. People will find reasons if they feel they need them.
Re: Ghost in the Shell FUI Design
#49Earlier quoted context omitted.
...which were pretty bad. So we can rule out this idea! :)
That's not why they were bad. They built up decades of expectations and not only dropped the ball, but threw it to the ground and decided to write what sells toys instead.
Re: Ghost in the Shell FUI Design
#50Earlier quoted context omitted.
I always thought it was "Fake User Interface."
Yes, I always heard "FUI/Fake User Interface" used to describe those deceptive pop-up advertisements meant to look like a Windows system window (usually with some nonsense warning like "Your computer is broadcasting an IP address!").