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Ghost in the Shell FUI Design

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Re: Ghost in the Shell FUI Design

#21
post #13

Earlier quoted context omitted.

I thought it was stunning film too. It's rewarding to see someone else who felt that way. Both at the nerd end and the not-nerd end of things GITS find little reception, which makes me disappoint for the full-condition of humanity, in way I'm not to articulate well.

Stunning visual design is great, but it needs to be coupled to a good plot, a good movie, to get recognition.

Thing is the original succeeds in all this and feels as fresh today as it did on release. The 2017 version feels entirely unnecessary.

(Yes I understand all the reasons commercially why it was remade, no those don't change my opinions on the matter.)

Re: Ghost in the Shell FUI Design

#22
post #11

It was an absolutely stunning film. Love the sheer amount of design effort that went into it, it really paid off. So much polish at every level.

Loved every minute of it until the last 5 minutes, where they went so far away from the original story line, it would be like remaking Star Wars and having Luke turning to the darkside.

Only the last 5 minutes? Did we watch the same movie? The plot, to me, looked like it was written by someone who watched the original while drunk.

Re: Ghost in the Shell FUI Design

#23
post #9

Earlier quoted context omitted.

I may be remembering it incorrectly but I think that was a pretty common motif in the source material.

Google-image Ghost in the Shell cityscape: there is not a single ad hologram in the original (do correct me if I'm wrong though). The holograms shown are not as futuristic, they are green luminescent and pixelated, such as in the helicopter tactical view and the making of cyborg opening scene.

There are more in Innocence, especially during the parade scene, but even then the city itself is much more raw, like SAC and esp. SAC2G nails it. There's way too much of a Blade Runner feel in the live action movie.

Re: Ghost in the Shell FUI Design

#24
post #11

Earlier quoted context omitted.

Loved every minute of it until the last 5 minutes, where they went so far away from the original story line, it would be like remaking Star Wars and having Luke turning to the darkside.

> it would be like remaking Star Wars and having Luke turning to the darkside. That sounds like a better movie tbh

Well it is the plot of the prequels...

Re: Ghost in the Shell FUI Design

#25
post #22
post #11

Earlier quoted context omitted.

Loved every minute of it until the last 5 minutes, where they went so far away from the original story line, it would be like remaking Star Wars and having Luke turning to the darkside.

Only the last 5 minutes? Did we watch the same movie? The plot, to me, looked like it was written by someone who watched the original while drunk.

I remember thinking that whoever made this movie must have hated the original movie.

I guess it is a gamble the director has to take: to be remembered as a great director, you can't simply remake movies verbatim. You have to put your spin on it and hope people think you made something greater than the original.

The movie did not capture the feeling of the original movie nor did it seem convincing as a future reality the way the original does.

Btw, hologram ads featured in a COD Advanced Warfare Tokyo map a few years ago. Given the color scheme of the movie and that of the map, I would not be surprised if the map was a bit of inspiration for the movie's designers.

Re: Ghost in the Shell FUI Design

#26

Earlier quoted context omitted.

Subscribed to that so fast. While it copped a lot of flack, visuals wise there was pretty much nothing wrong with GitS.

I disagree, although they created a beautiful vision of the future it just doesn't resonate with what GITS is to me. The world of GITS never felt like a neon billboard strewn "Neo Tokyo", felt like it has always had a wider visual language than just that one note. Feels like the city is trying to demand presence as an entity in the remake while in the originals the city was mostly just an anonymous sea of sky scraper…

You might be interested in "Ghost In The Shell: Identity in Space" https://www.youtube.com/watch?v=gXTnl1FVFBw

Re: Ghost in the Shell FUI Design

#27

Earlier quoted context omitted.

Subscribed to that so fast. While it copped a lot of flack, visuals wise there was pretty much nothing wrong with GitS.

I disagree, although they created a beautiful vision of the future it just doesn't resonate with what GITS is to me. The world of GITS never felt like a neon billboard strewn "Neo Tokyo", felt like it has always had a wider visual language than just that one note. Feels like the city is trying to demand presence as an entity in the remake while in the originals the city was mostly just an anonymous sea of sky scraper…

> Compare this https://www.youtube.com/watch?v=WB-ik-Bpl0c to https://www.youtube.com/watch?v=ixAHUWgBKsw&t=0m35s

Both of those clips also show how important background music can be in reception of the scene.

Re: Ghost in the Shell FUI Design

#29
post #22

Earlier quoted context omitted.

Only the last 5 minutes? Did we watch the same movie? The plot, to me, looked like it was written by someone who watched the original while drunk.

I remember thinking that whoever made this movie must have hated the original movie. I guess it is a gamble the director has to take: to be remembered as a great director, you can't simply remake movies verbatim. You have to put your spin on it and hope people think you made something greater than the original. The movie did not capture the feeling of the original movie nor did it seem convincing as a future reality…

I don't mind if something is omitted ie for time reasons (although this is usually issue with book -> movie, not anime -> movie). I have though problem with changing perfectly working parts of story for something else, which is always a lost battle.

Some personal examples from the movie - the fight with garbagemen, the moment when one of them used special AP ammo to destroy Section 9 truck. It could have been such a cool moment. I still recall it from anime after 16 years. Or the fight with spider tank, its defeat by Batou. Why Aramaki kept talking in japanese and everybody else in english - if they used some automatic brain translators, they could have spent 15 seconds of story explaining this, ie show some immigrants speaking their own language.

Re: Ghost in the Shell FUI Design

#30
post #13

It was an absolutely stunning film. Love the sheer amount of design effort that went into it, it really paid off. So much polish at every level.

I thought it was stunning film too. It's rewarding to see someone else who felt that way. Both at the nerd end and the not-nerd end of things GITS find little reception, which makes me disappoint for the full-condition of humanity, in way I'm not to articulate well.

I can't speak for the general public, but as for the nerds (ok, specifically for me): probably because the new movie was not on par, either in style or philosophy, with the 1995 movie?
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