It was an absolutely stunning film. Love the sheer amount of design effort that went into it, it really paid off. So much polish at every level.
Ghost in the Shell FUI Design
11–20 of 56 posts
Re: Ghost in the Shell FUI Design
#12It was an absolutely stunning film. Love the sheer amount of design effort that went into it, it really paid off. So much polish at every level.
Loved every minute of it until the last 5 minutes, where they went so far away from the original story line, it would be like remaking Star Wars and having Luke turning to the darkside.
That sounds like a better movie tbh
Re: Ghost in the Shell FUI Design
#13It was an absolutely stunning film. Love the sheer amount of design effort that went into it, it really paid off. So much polish at every level.
Re: Ghost in the Shell FUI Design
#14Earlier quoted context omitted.
Subscribed to that so fast. While it copped a lot of flack, visuals wise there was pretty much nothing wrong with GitS.
Yeah, it was an extraordinarily pretty film, although I think they really dragged out the whole "HEY LOOK HOLGRAPHIC BILLBOARDS" thing, I lost count of how many sweeping shots of buildings and their attached holograms I saw...
I guess giving the solograms - what they call them - a lot of airtime is one way to do that if you don’t want to explain why they’re there in the actual story.
Re: Ghost in the Shell FUI Design
#15It was an absolutely stunning film. Love the sheer amount of design effort that went into it, it really paid off. So much polish at every level.
I thought it was stunning film too. It's rewarding to see someone else who felt that way. Both at the nerd end and the not-nerd end of things GITS find little reception, which makes me disappoint for the full-condition of humanity, in way I'm not to articulate well.
Re: Ghost in the Shell FUI Design
#16Re: Ghost in the Shell FUI Design
#17It was an absolutely stunning film. Love the sheer amount of design effort that went into it, it really paid off. So much polish at every level.
I thought it was stunning film too. It's rewarding to see someone else who felt that way. Both at the nerd end and the not-nerd end of things GITS find little reception, which makes me disappoint for the full-condition of humanity, in way I'm not to articulate well.
Re: Ghost in the Shell FUI Design
#18Earlier quoted context omitted.
I thought it was stunning film too. It's rewarding to see someone else who felt that way. Both at the nerd end and the not-nerd end of things GITS find little reception, which makes me disappoint for the full-condition of humanity, in way I'm not to articulate well.
The storyline was awful.
Re: Ghost in the Shell FUI Design
#19Re: Ghost in the Shell FUI Design
#20I couldn't easily find in the post what this FUI abbreviation stands for, so here's a reddit on it: https://www.reddit.com/r/FUI/top
Subscribed to that so fast. While it copped a lot of flack, visuals wise there was pretty much nothing wrong with GitS.
The world of GITS never felt like a neon billboard strewn "Neo Tokyo", felt like it has always had a wider visual language than just that one note. Feels like the city is trying to demand presence as an entity in the remake while in the originals the city was mostly just an anonymous sea of sky scrapers that was then experience though more intimate close moments.
I realise Ash is a huge fan of Akira and I can't help but think how Neo-Tokyo plays almost as a larger than life character in that film has influenced his work in this.
Compare this https://www.youtube.com/watch?v=WB-ik-Bpl0c to https://www.youtube.com/watch?v=ixAHUWgBKsw&t=0m35s