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Ghost in the Shell FUI Design

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41–50 of 56 posts

Re: Ghost in the Shell FUI Design

#41

It was an absolutely stunning film. Love the sheer amount of design effort that went into it, it really paid off. So much polish at every level.

I have to give my two cents. I've have been a die hard fan of the franchise. I've seen multiple times: all 4 movies (original, Innocence Solid State Society and "The new Movie), the 2 animated series (SAC) and the OVA (ARISE). The live action ironically failed for me because it tried to please the fans too much. Literally more the half of the movie scenes were taken from one of the source materials I mentioned above. This would be OK, but for someone that noticed where they came from it felt like they were all forced. I loved the series because every new iteration added to the one before. However, for this one it seemed that they were just lazy. Plot wise it was on par for GitS, because most of time it's not very interesting. Whats interesting of the series is the possibilities and consequences of the tech they introduce (plugging your brain to the net, hacking eyes, cloning pigs with human organs, uploading your ghost to the net, trafficking prosthetic, etc) One last thing, they didn't add the chopper/airplane fly by at the beginning of the film. All series/movies since the 1995 original start with a chopper/airplane fly by. That really messed with me for some reason. It's like something you expect.

Re: Ghost in the Shell FUI Design

#42
post #31

Earlier quoted context omitted.

Well it is the plot of the prequels...

...which were pretty bad. So we can rule out this idea! :)

That's not why they were bad. They built up decades of expectations and not only dropped the ball, but threw it to the ground and decided to write what sells toys instead.

Re: Ghost in the Shell FUI Design

#43
post #33
post #30

Earlier quoted context omitted.

I can't speak for the general public, but as for the nerds (ok, specifically for me): probably because the new movie was not on par, either in style or philosophy, with the 1995 movie?

Exactly. The total running time of the remake was more than the original movie, yet somehow said a lot less. Aside from the visuals, the movie was embarassingly mediocre.

Sound was good too. Can't recall what they named the antagonist, but failed experiment dude's voice was 10/10. Such a perfect addition to sell the "this is one fucked up Android" message.

Re: Ghost in the Shell FUI Design

#44
post #40

Earlier quoted context omitted.

And that is where they went wrong (the nerds that is). This is a new work, you should evaluate it on it's own merits and not how it compared to a artifact in what is essentially a different medium.

It's almost as if many critics forgot about all the different versions of GitS. Starting with the manga. When the first movie came out people were complaining that it is not the manga. I'm pretty sure if they'd made a 1:1 copy of the 1995 movie, the same people would complain about that. There is no way to please everybody. People will find reasons if they feel they need them.

I didn't like it not because of previous work, which I haven't seen in ten years, but because it was hamfisted. Scarlett's acting and the "moral of the story," shoved down our throats with no subtlety. Luckily other characters absolutely slayed it.

Re: Ghost in the Shell FUI Design

#45
post #39

It was an absolutely stunning film. Love the sheer amount of design effort that went into it, it really paid off. So much polish at every level.

I'm going to take an unpopular stance here but I must disagree, at least to the extent that whilst details were done relatively well (although no better than, say, Total Recall's recent remake) the photography was not. Here's a simple example: the chase scene to the water [1] vs [2]. In the first, you have a whopping 3 layers of background, the white water, the dark slum, the city in the back (and perhaps an extra la…

Another example stolen from reddit (this is one of my favorite scenes in the movie, opening montage to the original was one of the most beautiful things I saw on a movie theater screen this year):

http://puu.sh/rk1e0/8bde48eb5a.jpg - Live Action Movie

http://66.media.tumblr.com/eff396f3b1c3f9fcf9ce6e0923484f96/... -Animated

And this is the fan movie: http://www.gits2501.com/wp-content/uploads/GITS_SITE_1920_AT...

Source: https://www.reddit.com/r/videos/comments/53y0ri/ghost_in_the...

Re: Ghost in the Shell FUI Design

#46
post #43
post #33

Earlier quoted context omitted.

Exactly. The total running time of the remake was more than the original movie, yet somehow said a lot less. Aside from the visuals, the movie was embarassingly mediocre.

Sound was good too. Can't recall what they named the antagonist, but failed experiment dude's voice was 10/10. Such a perfect addition to sell the "this is one fucked up Android" message.

The antagonist was a huge disappointment for me.

Spoiler: In the original the antagonist is basically the singularity, a new form of life born from code. In the remake? Oh, her ex boyfriend.

Re: Ghost in the Shell FUI Design

#47
post #46
post #43

Earlier quoted context omitted.

Sound was good too. Can't recall what they named the antagonist, but failed experiment dude's voice was 10/10. Such a perfect addition to sell the "this is one fucked up Android" message.

The antagonist was a huge disappointment for me. Spoiler: In the original the antagonist is basically the singularity, a new form of life born from code. In the remake? Oh, her ex boyfriend.

Oh absolutely the old antagonist was way cooler. I specifically liked the live action one's acting and sound design, though.

Re: Ghost in the Shell FUI Design

#48
post #40

Earlier quoted context omitted.

And that is where they went wrong (the nerds that is). This is a new work, you should evaluate it on it's own merits and not how it compared to a artifact in what is essentially a different medium.

It's almost as if many critics forgot about all the different versions of GitS. Starting with the manga. When the first movie came out people were complaining that it is not the manga. I'm pretty sure if they'd made a 1:1 copy of the 1995 movie, the same people would complain about that. There is no way to please everybody. People will find reasons if they feel they need them.

It's true you can't please everybody, but at least in my case this doesn't apply: I own both the manga by Shirow and the movie by Oshii, and absolutely prefer the movie -- in fact, I don't like the manga very much. Back in the day I didn't complain the movie by Oshii wasn't like the manga, I celebrated it because it was so much better! Likewise, the new movie fails not because it's not exactly like the classic '95 movie, but because it's not as good as that movie... and makes me wonder why it was needed at all.

Re: Ghost in the Shell FUI Design

#49
post #42
post #31

Earlier quoted context omitted.

...which were pretty bad. So we can rule out this idea! :)

That's not why they were bad. They built up decades of expectations and not only dropped the ball, but threw it to the ground and decided to write what sells toys instead.

Agreed, my comment was tongue in cheek. But at least we agree the prequels were terrible!

Re: Ghost in the Shell FUI Design

#50

Earlier quoted context omitted.

I always thought it was "Fake User Interface."

Yes, I always heard "FUI/Fake User Interface" used to describe those deceptive pop-up advertisements meant to look like a Windows system window (usually with some nonsense warning like "Your computer is broadcasting an IP address!").

I simply stopped reading presuming it meant Futuristic User Interface.
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