Poor form of the people who downvoted parent.
I don't agree with parent but they are contributing to the conversation.
If you disagree why don't you provide some counter-points instead.
Here, let me start.
> Every time a VPL (Visual Programming Language) has gone against a TPL (text programming language) , VPL not only has come out a winner it has massacred its opponent.
That's an unsubstantiated claim. Point to some sources please.
> There are 3 areas that I am aware of that VPLs have appeared a) modular audio synthesis b) 3d graphics c) game programming
These are not the only ones [1], and VPL first appeared earlier than 1995. For example, the first version of LabView was released in 1986 [2] and certainly LabView was not the first one either.
> 3d is where TPLs go to die and are used strictly for generating the software alone and thats about it.
Even if this is true in the case of VFX (which I don't know that it is but I don't know that it's not either), it certainly is not true in video game development, which is very much an area of 3d graphics.
> computer games there VPLs are something new but Unreal has definitely changed that with Blueprints
Blueprints is awesome but you could not TODAY make an arbitrary game implemented using ONLY blueprints and have the amount of control and freedom you have if you use Unreal or another game engine with C++ or another TPL. Thus falls your initial claim, which (quoted above also) was
> Every time a VPL (Visual Programming Language) has gone against a TPL (text programming language) , VPL not only has come out a winner it has massacred its opponent.
And I bet that others can point to a wide range of areas where an existing VPL will come up short.
Some people love LabView. I certainly don't. Some prefer it and for them it's a thousand times better than using a TPL but for me 99% of the time I would go with a TPL over LabView.
[1]: https://en.wikipedia.org/wiki/Visual_programming_language
[2]: https://en.wikipedia.org/wiki/LabVIEW