Earlier quoted context omitted.
You can guesstimate what it will be worth by looking at your analytics. Amazon pay $0.002 per person per minute for US and a little less for a few other countries. I find they pay for about 2/3 of the usage time my apps record. I am netting a bit over $2k/week from it.
I'm curious - do you know how Amazon gets more than 0.2 cents per person minute of value from your app, or apps in general? If they don't, I can't see them sustaining this business model forever.
Ask HN: What are your app monetisation strategies?
71–80 of 108 posts
Re: Ask HN: What are your app monetisation strategies?
#72A couple years ago I had a niche Android app that I could sell for 10EUR/USD. It made around 1500/month which was pretty decent for an app with no backend and almost no maintenance work. After one year a competitor showed up at less than half the price and the party was over. My strategy: find a niche app so you can charge a lot more
Re: Ask HN: What are your app monetisation strategies?
#73Unless your app is a viral, monetization can't just be a strategy - it is the primary design criteria. I have a 5 ⭐️ app, 7 Second Meditation, that has fantastic retention numbers, but I didn't design it around monetization from day 1, so the LTV is too low to do paid user acquisition. So the app is doomed to putter along on organic installs. An app must nail both retention and monetization to succeed. (shameless plu…
What's LTV? Google says loan to value but that doesn't seem to make sense here?
Re: Ask HN: What are your app monetisation strategies?
#74What happened to building great software, providing great service and letting the rest flow from there? Monetization strategy; what is that, really? How is that ever going to lead anywhere that matters? Not that I don't have the same issues, I too am trying hard to find a way to survive in this mess of a world; but I'm convinced it all starts with doing the right thing, which rules out advertisement bullshit for me.
It's kinda hard to do something that matters if you're struggling to pay rent or feed your family.
Re: Ask HN: What are your app monetisation strategies?
#75Earlier quoted context omitted.
The problem, if it is a big advert spend, it could be hundred of apps. Am i going to vet "bubble pop", "bubble pop 2", "puzzle bubble", and 200 other games, or just say i want my ad to be shown in puzzle games?
I think you could also have this possibility - choose an app category and get the ad spots required. And still - you could have more control and info regarding your app than just "you had x number of impressions in the last y days".
Regardless, I think you're not really solving a problem. You're giving more information that involves more labor.
It seems like you're describing more of a labor/service company rather than a tech company, which is fine. But the more information and control you're giving the customer, the more labor/time you're expecting out of them.
Re: Ask HN: What are your app monetisation strategies?
#76Re: Ask HN: What are your app monetisation strategies?
#77Re: Ask HN: What are your app monetisation strategies?
#78Unless your app is a viral, monetization can't just be a strategy - it is the primary design criteria. I have a 5 ⭐️ app, 7 Second Meditation, that has fantastic retention numbers, but I didn't design it around monetization from day 1, so the LTV is too low to do paid user acquisition. So the app is doomed to putter along on organic installs. An app must nail both retention and monetization to succeed. (shameless plu…
What is "paid user acquisition"? How would a higher "lifetime value per user" enable you to do it? How is your app monetized to arrive at this LTV? What would it imply for you to have "designed it around monetization from day 1", what would be different? Why can't you change it now?
Re: Ask HN: What are your app monetisation strategies?
#79Earlier quoted context omitted.
The way you're framing it sounds like we don't have any alternatives to continuing down this road; from my perspective; this is the future we are creating by not considering options. We didn't come up with these backward ideas, bullshit wears suits. We're the ones we've been waiting for; it's up to us to change this into something better, and that starts with considering options.
What options? The idea of just 'selling great software' is old as hat. The new in-app purchases and subscription models, in terms of how software is sold and maintained, is certainly much newer. So called 'donation' or 'tip jar' type is pretty old too. Shareware was the original free trial. Then we just started calling it a free trial! Advertising is old as hat, been funding not just software, but many things, for a…