Earlier quoted context omitted.
There's nothing subjective about it. Take a look at the APIs, they operate at the same level and are designed around the same principles. As for past driver quality, ask a graphics developer doing anything more complicated than a toy weekend project. OpenGL drivers are inconsistent and buggy.
> Just because it was designed to be high-performance doesn't mean it automatically wins on platform support and implementation quality. I never asserted that. I didn't even qualify what I meant by "BEST". But, let's evaluate the qualities you mention: > platform support Vulkan objectively wins here, supporting Windows 7/8/10, Linux, macOS/iOS with a wrapper, Android, etc. Intel has unofficial drivers for their x86 i…
We absolutely know the implementation quality of D3D- you don't have to see the source to see its performance, its stability, or its adherence to the spec. On the whole, it's far more consistent and stable than OpenGL and there is no reason to believe Vulkan will change any of that as it uses the same process for specification, development, and deployment.