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Future of Flash

adobe.com

41–50 of 84 posts

Re: Future of Flash

#41
post #27

Earlier quoted context omitted.

I don't have that problem at all. I was hesitant to move to 64 bit but the Flash player is screaming fast on my machine. I can easily playback 1680x1050 YouTube videos without a glitch. It's more than possible that your hardware configuration is the cause. Get in touch with Adobe and let them know your config, the problem might be fixable. PS: I run Ubuntu as well of course.

"It's more than possible that your hardware configuration is the cause" Its definitely not the hardware horsepower itself, as I have very good performance on 64 vista. I'm also running with the very latest nvidia binary drivers, I have an intel dual core E2200 - not cutting edge but flash will actually take up an entire core with small animations, so it definitely seems like a bug to me. "Get in touch with Adobe and…

Are you using the vanilla player or the x64 player?

Re: Future of Flash

#42
post #38

Earlier quoted context omitted.

"deliver a decent Flash implementation on a mobile device before touting your mobile position." I wish they'd do the same for desktop too. Flash doesn't really 'run' on my 64 bit ubuntu , it sputters and crawls and fucks up in a plethora of ways.

I'm also running Ubuntu x64 and have had no issues with Flash

How did you install? 'sudo apt-get install flashplugin-nonfree' ?

Re: Future of Flash

#43
post #39
post #28

Earlier quoted context omitted.

I've never used the video tag. I'm sure there is more involved than adding tags to my page. I'll probably have to do some research to get it working the way I want. "How do I make the play and pause button the way my visual guy designed them" would the first question that would come to mind. I guess the same goes for a Flash based solution.

http://palisada.net/files/video.html This is enough (look at the source, that's all I did, except uploading the video file). Of course, custom controls and other stuff would take more effort, but just puting a video on your website is this easy, really.

Except it doesn't work in Firefox because of open source politics! If you want the same video file to appear in any browser this still requires Flash unfortunately. (And supporting multiple encodings for everything you produce can be expensive in terms of processing power, storage, maintenance, and so on.)

Re: Future of Flash

#44
It's funny to see Adobe listing things like Gnash, Haxe, and Red5 as advantages of Flash, after impeding their early development.

Re: Future of Flash

#45
post #33
post #8

Despite all these high figures and percentages, I still typically find Flash annoying, bar video players. What now?

Similarly, since I've been running Chromium without a flash plugin, I've found that I seldom miss it ... except for the occasional video.

Been doing that for years (not chromium) and it's soooo nice. Really wonder why more people don't do the some.

Re: Future of Flash

#46
post #8

Despite all these high figures and percentages, I still typically find Flash annoying, bar video players. What now?

Yep. I know a lot of iPad users, and I haven't heard a single one complain about something being inaccessible due to lack of Flash. I'm an iPad owner myself and have been annoyed a small number of times by not being able to see something, but so rarely (and always on such uncritical stuff) that "support Flash" wouldn't even be in my top 20 of feature requests. There are of course some for whom this wouldn't be the case.

Re: Future of Flash

#48
post #6

I was surprised to see that only 70% of web games use flash. Anyone have any idea on what's in the remaining 30%?

There's still a fair number of Java-based web games out there, and lots of older web games were made in Shockwave instead of Flash. Flash is certainly dominant amongst newer web games, but lots of old games stick around in various portals.

Re: Future of Flash

#49

Earlier quoted context omitted.

"It's more than possible that your hardware configuration is the cause" Its definitely not the hardware horsepower itself, as I have very good performance on 64 vista. I'm also running with the very latest nvidia binary drivers, I have an intel dual core E2200 - not cutting edge but flash will actually take up an entire core with small animations, so it definitely seems like a bug to me. "Get in touch with Adobe and…

Are you using the vanilla player or the x64 player?

I've tried both the apt package and downloading directly from adobe, to be honest I don't remember if there was a difference in problems, or just the same set of them, either way it didn't 'just work'.

Re: Future of Flash

#50
post #18

Earlier quoted context omitted.

On my iPad, 100% of web games are non-playable. Flash wont work on Ipad, and Html5 games are painfully sluggish. (including that Asteroid HTML5 game featured on the front page right now). Anyway, im happy that Flash doesnt work on iPad. Its not very fun to hold a hot iPad, you know!

Good one! I bet if you didn't turn it on it wouldn't get hot at all!!!

Cant believe that you are getting downmodded so hard! iPad really sucks at rendering even basic html5 interactive content and the more i play with it , the more i feel like, iPad just isnt capable of doing even the basic 'interactive-rich' content. I was suggesting ,Flash is too advanced for iPad that not allowing it in is technically a good thing for Apple.
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