"For existing Flash content developed with mouse input in mind, Flash Player will automatically convert the touch events into mouse events. This allows Flash content designed for the desktop, to work seamlessly on touch-based devices." I can't wait to try http://www.dontclick.it/ on a touch based device!
Future of Flash
31–40 of 84 posts
Re: Future of Flash
#32"19 out of the top 20 device manufacturers worldwide have committed to shipping Flash technology on their devices" It would be more wise to actually wait till you can deliver a decent Flash implementation on a mobile device before touting your mobile position. Because your mobile position right now is that you have been promising the world but not delivering jack.
Re: Future of Flash
#33Despite all these high figures and percentages, I still typically find Flash annoying, bar video players. What now?
Re: Future of Flash
#34"For existing Flash content developed with mouse input in mind, Flash Player will automatically convert the touch events into mouse events. This allows Flash content designed for the desktop, to work seamlessly on touch-based devices." I can't wait to try http://www.dontclick.it/ on a touch based device!
Will work just fine. On a touch device you use your finger to move the mouse, what would be the problem?
Re: Future of Flash
#35Earlier quoted context omitted.
"deliver a decent Flash implementation on a mobile device before touting your mobile position." I wish they'd do the same for desktop too. Flash doesn't really 'run' on my 64 bit ubuntu , it sputters and crawls and fucks up in a plethora of ways.
I don't have that problem at all. I was hesitant to move to 64 bit but the Flash player is screaming fast on my machine. I can easily playback 1680x1050 YouTube videos without a glitch. It's more than possible that your hardware configuration is the cause. Get in touch with Adobe and let them know your config, the problem might be fixable. PS: I run Ubuntu as well of course.
Its definitely not the hardware horsepower itself, as I have very good performance on 64 vista.
I'm also running with the very latest nvidia binary drivers, I have an intel dual core E2200 - not cutting edge but flash will actually take up an entire core with small animations, so it definitely seems like a bug to me.
"Get in touch with Adobe and let them know your config, the problem might be fixable."
I've spent a while (way way more than I ever wanted for something that they market as 'plug in' / 'just works') going through the ubuntu forums and launchpad, some stuff seems like fixeable problems that maybe I just couldn't fix, but heres a list of problems I have:
* Sometimes opening a new firefox/chromium tab/window and loading a website with flash will crash it, crashing all flash instances - so if I'm listening to a google tech talk or something I have to restart it and go hunt the on the timeline.
* Sometimes controllers just stop responding to clicks ( http://www.khattam.info/2009/08/18/solved-flashplugin-contro... )
* Flash will flicker as I scroll down firefox/chromium.
* This has stopped now, but at one point flash crashing wouldn't free its memory, and Xorg just started consuming more and more memory, bringing the entire computer to an almost halt!
* Some flash players/gamers/whatever when I'd press the fullscreen button would get from xorg as my resolution the sum of my 2 monitors - 2560x1024, which means they'd get clipped in half or they would get letterboxed (msnbc.com and youtube.com for instance) while others such as video.google.com works just fine.
These are just things off the top of my head - it seems flash is the #1 problem for 64 bit ubuntu from quick glances at the 64 bit forums, I've had a lot more problems, I tend to avoid flash websites as a result.
Re: Future of Flash
#36Earlier quoted context omitted.
Flash runs just as well on my nokia n900 as it does on desktop, So I don't think the problem is at adobes end. Of course, I don't even remember when was the last time I actually needed to use flash (on mobile or on desktop).
You don't watch YouTube videos? Not all of them plays on html5 player.
Re: Future of Flash
#37I was surprised to see that only 70% of web games use flash. Anyone have any idea on what's in the remaining 30%?
They're probably counting some non-dynamic games like most facebook games & there are still some java applets games out there as well.
Re: Future of Flash
#38"19 out of the top 20 device manufacturers worldwide have committed to shipping Flash technology on their devices" It would be more wise to actually wait till you can deliver a decent Flash implementation on a mobile device before touting your mobile position. Because your mobile position right now is that you have been promising the world but not delivering jack.
"deliver a decent Flash implementation on a mobile device before touting your mobile position." I wish they'd do the same for desktop too. Flash doesn't really 'run' on my 64 bit ubuntu , it sputters and crawls and fucks up in a plethora of ways.
Re: Future of Flash
#39Oh, sure. H.264 is just a codec, and is just an HTML tag, but somehow, that's exactly what I want. I can (very easily) make a H.264 or Ogg Theora video and wrap it inside tag and it is going to work, I don't even know how I would do that with your "complete solution for advanced video distribution". Except "put it on youtube", of course.
I've never used the video tag. I'm sure there is more involved than adding tags to my page. I'll probably have to do some research to get it working the way I want. "How do I make the play and pause button the way my visual guy designed them" would the first question that would come to mind. I guess the same goes for a Flash based solution.
This is enough (look at the source, that's all I did, except uploading the video file). Of course, custom controls and other stuff would take more effort, but just puting a video on your website is this easy, really.
Re: Future of Flash
#40"For existing Flash content developed with mouse input in mind, Flash Player will automatically convert the touch events into mouse events. This allows Flash content designed for the desktop, to work seamlessly on touch-based devices." I can't wait to try http://www.dontclick.it/ on a touch based device!
Will work just fine. On a touch device you use your finger to move the mouse, what would be the problem?
Another would be constantly having to make the effort to not lift your finger(s). Need to reach for a pen so you can write down what you are seeing on the screen? Is that a "let-go" or a "hang-on-a-second-pretend-that-didnt-happen" gesture?
These are limitations of touch interfaces. Touch is not panacea; it's the finger painting of the computing world. That's why it appeals to those who need simple.