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Nintendo Switch

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Re: Nintendo Switch

#91
post #88
post #7

Kudos to Nintendo for supporting Vulkan and OpenGL. Nitendo do a lot of wrong stuff in regards to how they handle fan made games for instance, but adopting open, cross platform graphics APIs while their major rivals are stuck in the backwards thinking lock-in mentality, is a good decision.

All due to Nvidia's influence. Hopefully this will make the hardware more compelling to 3rd party studios.

Yes, I also think Nvidia played a key role in it. They saved time on reinventing the wheel with their Tegra chip and used existing Vulkan driver for it. At the same time, why can't AMD do the same with others? They should convince Sony to use Vulkan in the new PS#.

Re: Nintendo Switch

#92
post #89

First off, I'm super excited by this. However, is it just me or is it a little disturbing to see Mario and his crew greatly out of proportion with the other "humans" in the world of Mario Odyssey ( https://www.youtube.com/watch?v=1ti9rFafwTw&t=65m49s )?

The two elder people at the end that play with Mario are about the same proportion as Mario. So what do you mean? But for a second you see that the New York level is really just a few city blocks. And all the skyscrappers are just a background skybox. So the city level is Mario level kind of small, not a complete city like in Lego City Undercover. Overall the new Super Mario finally returns to the Mario 64 and Galaxy…

Did you play Mario 3D World on Wii U? That wasn't simplified isometric 2.5D!

Re: Nintendo Switch

#93
post #70

That[1] was masterful marketing of an upcoming videogame console on all fronts. From the beginning it emphasises mobility with a (hopefully good!) smartphone app to manage online/local wifi matches, as well as multiple levels of play while on the go. It's reasonably priced (matches current generation in total at the register) and has an incredibly diverse range of titles to be excited about this calendar year. It man…

I personally am excited for the Switch and will get one at launch. And for me personally, the Wii U is the best console of this generation. But I'm not nearly as enthusiastic about the Switch in general as you are from this presentation. So far it feels like "the Wii part 3". Yes the Wii sold well, but it didn't sell very many games. Most Wii owners were perfectly content with Wii Sports. The Wii U has pretty much be…

>But part of me can't help but wish Nintendo would just straight up compete with Sony and Microsoft. //

Surely though if you want that experience you can buy a PS4/Xbone/PC. Personally I'm really happy that Nintendo continues to give a different twist to their consoles and provide some texture to the market.

Re: Nintendo Switch

#94

I admire Nintendo's effort but I think they need to make a phone to really compete and they need something graphically powerful. That is to say, they need to raise prices at launch of a new device to ensure the hardware has enough of a shelf life. Spending $300 on a portable for gaming after spending twice that on a phone capable of gaming seems like a hard sell to the mass market/casual gamer. Will this really be ab…

Nobody actually uses Nvidia's mobile offerings as I understand it, do they?

Their "current" mobile offerings are the Tegra K1 or the X1. The upcoming SoC is the Tegra P1.

- Tegra K1 is used in the NVIDIA Shield Tablet/TV, Nexus 9, and two Chromebooks.

- Tegra X1 is in the Google Pixel C and NVIDIA's SHIELD Android TV.

- Tegra P1 or a variant is rumored to be powering the Nintendo Switch

Re: Nintendo Switch

#95

Earlier quoted context omitted.

Yes, I had those little bricks as well. They were quirky but cool.

At least until the battery (surprisingly quickly) ran out and caused the thing to BEEEEEEEEP every time you turned the system on.

Why did you bring that up? I had already blocked that memory... D:

Re: Nintendo Switch

#96
post #63

Earlier quoted context omitted.

The SNES lasted a while in the market, and—almost uniquely among consoles—it ramped up in power over its lifetime by putting coprocessors like the SuperFX into game carts. By the end of its lifetime, the "system" of the SNES + a cart like Starfox, was much closer to the N64 than the base SNES, making the N64 much less of a shift than it seemed. Interestingly, if you think of the PSX as descending from the SNES archit…

You're stretching it. The N64 was a beast even quite some time after introduction. I understand the point about SNES 3D ability blurring the line for the average consumer. But 1 minute into play and you'd understand the massive leap. I remember when Zelda 64 was released, a friend got all the latest PSX games (moto racer N, Tomb Raider 3, whatever). We played Zelda a few minutes, but then switched to the PSX. We trie…

Comparing the N64 and PSX is painful on many levels, I've always found the polygon tearing effect on the PSX extremely distracting and off-putting visually. (This artifact is an apparent result a lack of floating point support[0])

However the massive size of disc based PSX games vs N64 carts yielded visual variety that we just didn't get on the N64.

Not to mention the music, although N64 Tetrisphere's amazing music by Neil Voss was actually implemented as an interpreted mod track composed in FastTracker complete with samples. Such a good game.

[0]: http://www.gamasutra.com/view/feature/4111/dirty_coding_tric...

Re: Nintendo Switch

#97

Oh for fuck's sake Nintendo. Just put all the NES and SNES games on a little ARM box, sell if for 100 bucks and watch the money pour in. // ThatPlayer: Of course not, but they could make deals for the popular ones, etc.

https://github.com/jasarien/Provenance An AppleTV 4 can be had for ~$150 with controller.

Re: Nintendo Switch

#98
post #66
post #63

Earlier quoted context omitted.

The SNES lasted a while in the market, and—almost uniquely among consoles—it ramped up in power over its lifetime by putting coprocessors like the SuperFX into game carts. By the end of its lifetime, the "system" of the SNES + a cart like Starfox, was much closer to the N64 than the base SNES, making the N64 much less of a shift than it seemed. Interestingly, if you think of the PSX as descending from the SNES archit…

Maybe 'closer' but still 'ridiculously far'. You weren't going to coprocessor your way to a Mario 64.

I wouldn't call that 'ridiculously far'—it's "only" a 3x difference ;) The SuperFX GSU-1 clocked at 21MHz; the N64's RCP is 62.5MHz. (There's also an order-of-magnitude CPU power differential, but Mario 64 didn't use the CPU for much anyway.)

Now, given that the SuperFX's lifetime was short and its capabilities were likely never fully explored/exploited in that lifetime; and given that the SNES's on-cart coprocessors could completely override the console processor and just bang bits onto the video-output lines themselves (like the Super Gameboy does!); and given that the only thing stopping devs from sticking even more powerful chips into carts was cost (and even then, some producers just didn't care, and stuck ridiculous ARM7 cores into games like Megaman X3 for no useful reason at all...), I really do believe you would have seen something very much like Mario 64 for the SNES if it had lived just one more year.

(Heck, I bet that we know enough about the hardware today that someone from the demoscene could pull off a Mario-64-alike on a cycle-accurate SNES (with SuperFX) emulator. That'd be a fun competition.)

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