I had to laugh when during the livestream they were going through each of the innovations of their past systems, and the only thing they could mention about the Gamecube was that it had a handle :) But overall I think they continue to show real innovation in gaming. They're the only company who puts so much effort into maximizing their software with the uniqueness of their hardware.
Gamecube was all about the controller. Besides the PS4 controller, the Gamecube is still the most comfortable controller ever. Buttons all felt great as well.
Nintendo Switch
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Re: Nintendo Switch
#82In line at the NYC store. I'm #2. There are a few people hanging out looking into store which is holding an event with a bunch of kids. Fewer people overall than I expected but there are 9 hours to go.
I'm confused, what's happening in 9 (or 8, now) hours? I haven't watched the entire video yet but the release date isn't until March 3, yes?
Re: Nintendo Switch
#83Wii purchased titles could be transferred and played on the Wii U, but the Wii U had the "Wii Mode" to handle that and Wii disks.
Right now it seems, sadly, backward compatibility is something that is dying off with this generation.
Re: Nintendo Switch
#84I had to laugh when during the livestream they were going through each of the innovations of their past systems, and the only thing they could mention about the Gamecube was that it had a handle :) But overall I think they continue to show real innovation in gaming. They're the only company who puts so much effort into maximizing their software with the uniqueness of their hardware.
In HCI terms, the Gamecube didn't do much. But it was Nintendo's single largest leap in architecture and hardware power—it sticks out above their console "power curve" trend-line quite strikingly. The Wii was basically just a higher-clocked (~2x CPU and GPU) Gamecube—much more like the XBO S or the PS4 Pro are for this generation, than like the architectural reinventions Nintendo usually gets up to. The fact that it…
Hard to think of any real bombs in that entire library TBH.
Re: Nintendo Switch
#85Re: Nintendo Switch
#86Re: Nintendo Switch
#87I admire Nintendo's effort but I think they need to make a phone to really compete and they need something graphically powerful. That is to say, they need to raise prices at launch of a new device to ensure the hardware has enough of a shelf life. Spending $300 on a portable for gaming after spending twice that on a phone capable of gaming seems like a hard sell to the mass market/casual gamer. Will this really be ab…
Power doesn't matter. Phones get slower with each passing year as more bloat is added OTA. Consoles get faster as new games exploit more and more of the power available at launch. The experience has almost always been better on consoles, and not the most powerful ones. If it were about power we would wax nostalgic about the NeoGeo, TurboGrafx 16, and Atari Jaguar.
Plus "power does not matter" does not make sense. It worked for Nintendo before. The SUper Famicom was the most powerful console at the time and it sold better than the Megadrive. The N64 did not beat the playstation but it was more powerful 3D-wise but they made the wrong choice to go with cartridges then. Nevertheless the N64 sold well and had very good games too.
The started dropping the ball with the Gamecube in terms of Raw Power - it was not better than the Xbox or the PS2 or at least not significantly to make any difference. And guess what, this is when Iwata was leading the design of the console. He is at the root of "we don't care about graphics, old-gen is the best". It did not work well. Even the Wii was not so much of a success- they sold a lot of hardware but very few games per system. Most consumers bought it for Wii Sports and left it at that and most units collected dust soon within a year of purchase.
Re: Nintendo Switch
#88Kudos to Nintendo for supporting Vulkan and OpenGL. Nitendo do a lot of wrong stuff in regards to how they handle fan made games for instance, but adopting open, cross platform graphics APIs while their major rivals are stuck in the backwards thinking lock-in mentality, is a good decision.
Re: Nintendo Switch
#89First off, I'm super excited by this. However, is it just me or is it a little disturbing to see Mario and his crew greatly out of proportion with the other "humans" in the world of Mario Odyssey ( https://www.youtube.com/watch?v=1ti9rFafwTw&t=65m49s )?
But for a second you see that the New York level is really just a few city blocks. And all the skyscrappers are just a background skybox. So the city level is Mario level kind of small, not a complete city like in Lego City Undercover.
Overall the new Super Mario finally returns to the Mario 64 and Galaxy kind of real 3D gameplay. I personally did't like the isometric 2.5D style simplified 3DS and WiiU Mario World games.
Re: Nintendo Switch
#90// ThatPlayer: Of course not, but they could make deals for the popular ones, etc.