Earlier quoted context omitted.
> What gets interesting is what games do they put on the SNES? ...building a list of 30 such games would take hours to trim down. Took me ten minutes. Although if I knew it weren't super unlikely, I would sneak Uniracers and EVO: Search for Eden onto this list. Also, yes I know there are a ton more great games for SNES. It was an awesome system. But these seem like good candidates. * Chrono Trigger * Donkey Kong Coun…
I would replace super street 2 fighter turbo with street fighter turbo 2. Both excellent games but the non-super version had a bigger impact. Or the regular SF2: the world warrior would work. Though its a little bit slow to play without turbo speed.
Review: The NES Classic Edition and all 30 games on it
201–210 of 233 posts
Re: Review: The NES Classic Edition and all 30 games on it
#202Earlier quoted context omitted.
Gamers' lack of understanding of the speed of data along a copper wire has made a lot of money for accessory manufacturers
Would you please calculate the drift velocity and the propagation velocity of the wave and the interrupt delay on the loop sense?
Re: Review: The NES Classic Edition and all 30 games on it
#203Earlier quoted context omitted.
I actually have just, over the past few months, been playing all the Final Fantasy/Square games that I never experienced. I played them in the following order: FF4 (USA FF2), FF6 (USA FF3), Secret of Mana, Chrono Trigger, FF5, and FF7. I just started FF9. I have to agree that FF7/FF9 was a huge adjustment from a graphics perspective. The 3D-ish characters are ugly and the camera angle/distance makes certain areas fee…
"The SNES era really stands out to me as the high-water mark for JRPGs" I'd have to put the high-water mark at the PS2. The PS1 era was confused, but they mostly figured things out again for the PS2. That said, the genre remains alive and well anyhow. Once everybody but Square accepted that you don't need to try to make every single one a graphical extravaganza, they picked back up again. (I don't know what I'd call…
Re: Review: The NES Classic Edition and all 30 games on it
#204> The controller ports aren’t as satisfyingly analog-feeling as the old ones, but that’s really not a big deal. It's slightly ironic that the author says this, since there is absolutely nothing analog about NES controllers -- they're nothing more than a shift register internally. By contrast, modern controllers do in fact have analog input mechanisms (although they are of course communicated with digitally). It seems…
I knew when I wrote it that someone would point this out — the feeling in the old connectors was like plugging in, for example, a multi-head RCA connector or something. It felt like putting a plug in a socket, connecting two analog devices like a speaker and amp - and unlike putting in a USB micro connector or DVI cable. But your point stands :)
At the opposite end are USB (especially micro), HDMI, 1394 and other dainty connectors that feel like they would break (and they do) if you don't take utmost care in mating them.
That being said, I don't think it's a feeling unique to "old" connectors; besides the mains plugs mentioned above, modern industrial, military, and avionics equipment connectors remain equally satisfying to mate. It's just that most consumer equipment has sacrificed robustness for compactness and cost.
Re: Review: The NES Classic Edition and all 30 games on it
#205Earlier quoted context omitted.
What nonsense, an extra 9ft of cable is ~14ns (given it's completely passive). A human would struggle to detect 14ms (6 orders of magnitude difference) and it'll be completely swamped by polling latency.
1A current in a standard 10 gauge wire has a drift velocity of 23m/s, the wave propagation is dependant on quite a few other factors. The SNES controller is on a 20mA loop, with short to ground IIRC and the wire is likely to be 18 or 20 gauge, the velocity is still not nearly as high as you think, since the loop is interrupted you also have a delay on the sense line. Overall a 30ft cable adds about 2-3ms of latency t…
Re: Review: The NES Classic Edition and all 30 games on it
#206Earlier quoted context omitted.
Cool that your daughter is willing to play retro games (I assume), I tried to get my teenage nephews to play FF7 and as soon as they saw the blocky graphics they noped the f out. Sigh.
The funny thing is, FF7 (and other early 3d games) aged far worse than early 2d games. There's a resurgence in indie platformers in the style of 2d games, while most of the 3d games from the N64/Playstation era just look outdated.
A lot of the earliest 3D games feel like they're closer to the "2600" end of the spectrum for their generation. Of course there are outliers like Mario 64 that have aged much better. Mario in particular doesn't get totally let down by controls the way a lot of other early full-3d-world games do.
Developers got a hang of things pretty quickly, though. The jump in quality from the stack-of-cubes characters in FF7 to something approaching recognizable humans in FF8 is pretty stark, and they improved further from there for 9.
Re: Review: The NES Classic Edition and all 30 games on it
#207Earlier quoted context omitted.
What nonsense, an extra 9ft of cable is ~14ns (given it's completely passive). A human would struggle to detect 14ms (6 orders of magnitude difference) and it'll be completely swamped by polling latency.
1A current in a standard 10 gauge wire has a drift velocity of 23m/s, the wave propagation is dependant on quite a few other factors. The SNES controller is on a 20mA loop, with short to ground IIRC and the wire is likely to be 18 or 20 gauge, the velocity is still not nearly as high as you think, since the loop is interrupted you also have a delay on the sense line. Overall a 30ft cable adds about 2-3ms of latency t…
There's a very handy calculator here http://hyperphysics.phy-astr.gsu.edu/hbase/electric/miccur.h...
If you put in the diameter of a 10AWG wire (2.588mm), and a current of 1A, it gives a drift velocity of 5.026cm/h.
For 20mA in a 20AWG wire (0.812mm), that reduces to 1.02cm/h.
Drift velocity is absolutely irrelevant to the propagation delay, which is on the order of magnitude of the speed of light.
Re: Review: The NES Classic Edition and all 30 games on it
#208What I find odd is that no retailer seems to have pre-orders. Game Stop says "Unavailable" and the same on Amazon. Nintendo doesn't have it listed to pre-order on its site either. I wonder who will carry these? I live in a small town that ironically has 2 Game Stops so I should be able to snag on on 11/11 if they are carrying it.
Isn't restricting supply standard operating procedure for Nintendo? I want to think that I read about that with the original NES and SNES in Console Wars , but I could be mistaken.
Re: Review: The NES Classic Edition and all 30 games on it
#209As much as I want to support Nintendo, I have to admit I've been playing NES and SNES with roms on the computer since early 2000s. My parents wouldn't buy me any game consoles or handheld devices so the computer was the only way to go. RetroPie and other hw apps would be fun to set up, but it's just so easy with emulator and roms that anyone can do it within a few mins. If you want the nostalgia, just download the em…
I've played them all with emulators (and on my original NES when I was a kid), but I'm still irrationally excited about this.
Re: Review: The NES Classic Edition and all 30 games on it
#210Earlier quoted context omitted.
I would replace super street 2 fighter turbo with street fighter turbo 2. Both excellent games but the non-super version had a bigger impact. Or the regular SF2: the world warrior would work. Though its a little bit slow to play without turbo speed.
I played a loooot more Turbo (It was one of the games I received with the system on my birthday), but figured the extra fighters made the Super the one Capcom would most likely add.
Unrelated: a cinema nearby has a Japanese turbo cabinet that im dying to purchase. :)