This is not exactly what Alan Kay hoped for when he talked about the iPhone foreshadowing the iPad: "When the Mac first came out, Newsweek asked me what I [thought] of it. I said: Well, it’s the first personal computer worth criticizing. So at the end of the presentation, Steve came up to me and said: Is the iPhone worth criticizing? And I said: Make the screen five inches by eight inches, and you’ll rule the world."…
Could you please elaborate on what is exactly 'disrespectful to history'? Dynabook concept was out there since 1968, not patented as far as I know - anyone could have 'borrowed' it and reaped the benefits. The fact that Apple has provided a particular implementation of the concept, even with all the software restrictions etc., is a step in right direction. Competition will certainly follow.
Apple removes Scratch from iPad/iPhone/iTouch
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Re: Apple removes Scratch from iPad/iPhone/iTouch
#42Earlier quoted context omitted.
Could you please elaborate on what is exactly 'disrespectful to history'? Dynabook concept was out there since 1968, not patented as far as I know - anyone could have 'borrowed' it and reaped the benefits. The fact that Apple has provided a particular implementation of the concept, even with all the software restrictions etc., is a step in right direction. Competition will certainly follow.
The last paragraph came across much stronger than I intended. I've removed it for now until I articulate what I intended better(or never).
To clarify, I wouldn't expect an academic to patent his work. He wants his works to be freely available to everyone. It's Steve Job's/Apple's right ethically and legally to leverage that. I meant it more lightly that it felt disrespectful that years later Jobs isn't paying homage to the source of inspirations.
I love Apple, they are killing it out there. I don't take nearly as much issue as everyone else does with most of their controlling terms. I come from the game's industry where Apple seems like the most gracious host compared to Nintendo/Sony/Microsoft and their approval process.
But as a Tools/Interface developer it's so frustrating to not be allowed to commercialize say an IDE that utilizes multi-touch to make software editing/navigation more efficient or enjoyable.
Re: Apple removes Scratch from iPad/iPhone/iTouch
#43Earlier quoted context omitted.
Yeah, that's linux now, and only for software dev creativity.
Unfortunately, it is only for software dev creativity. Nobody else can really use Linux. (I say that as a long time Linux user... I would never give Linux to a non-techie.)
It is so much easier for non technical people to install applications with all those comfortable package management frontends alone. I recently have successfully "deployed" such an environment on an absolute beginner's PC. I would clearly say that everybody who was able to use WinXP is easily able to use a modern major Linux distribution. I have been an enthusiastic osx user for many years now but then again I originally came from BSD world and I am somewhat married to my workflow now.
IMHO Linux is a great option - certainly for casual users and programmers.
Re: Apple removes Scratch from iPad/iPhone/iTouch
#44Earlier quoted context omitted.
It just occurred to me you officially cannot make an iPhone app that displays PDF documents - because rendering a PDF involves interpreting a program written in the PostScript programming language ( http://en.wikipedia.org/wiki/PostScript#The_language ).
No. PDFs only uses the PostScript imaging model, not the PostScript programming language.
Re: Apple removes Scratch from iPad/iPhone/iTouch
#45Earlier quoted context omitted.
So I imagine Apple will soon be taking down the Secret of Money Island and the Sim games, since I know for a fact both of these use interpreters. No, of course they won't. Because those titles bring in big bucks and are from the types of developer Apple wants to develop for their device. It the capricious and selective enforcement of the SDKs T&Cs that is the biggest problem for developers. It's not that Apple are ag…
Actually they fully allow interpreters as long as it doesn't allow users to run arbitrary code. They allowed the Commodore 64 emulator once direct access to the BASIC interpreter was removed: http://www.joystiq.com/2009/11/10/iphone-commodore-64-emulat... Of course, all these products were put into the app store before rule 3.3.1.
When the C64 emulator was released, that "or" was an "and". Now they don't allow non-Apple interpreters at all. (Unless they feel like it.)
Re: Apple removes Scratch from iPad/iPhone/iTouch
#46Earlier quoted context omitted.
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This app would've been rejected even before the changes to 3.3.1. It wasn't rejected. It made it into the store and was removed later.
Re: Apple removes Scratch from iPad/iPhone/iTouch
#47Earlier quoted context omitted.
The last paragraph came across much stronger than I intended. I've removed it for now until I articulate what I intended better(or never).
I agree in general with what I take to be your stance, that people who actually get it out there into the mainstream and do it well should be rewarded. And that open markets will always create competition so therefore some strict control is ok if it gets us there. To clarify, I wouldn't expect an academic to patent his work. He wants his works to be freely available to everyone. It's Steve Job's/Apple's right ethical…
There's no reason why you can't implement an IDE on the iPhone/iPad. The only restriction is that you can't compile arbitrary code. I don't want to say too much here because I'm working on a similar idea, but there's really no reason why the current iPad can't be used for development work.
Re: Apple removes Scratch from iPad/iPhone/iTouch
#48Now THIS really got my attention. I was holding my nose lightly through all the flap so far, and I'm quite sympathetic to Apple's desire to keep Flash off the platform, but disallowing educational software just because it's running a Smalltalk interpreter? A polite but forceful email to Jobs is on the way...
Re: Apple removes Scratch from iPad/iPhone/iTouch
#49Earlier quoted context omitted.
I agree in general with what I take to be your stance, that people who actually get it out there into the mainstream and do it well should be rewarded. And that open markets will always create competition so therefore some strict control is ok if it gets us there. To clarify, I wouldn't expect an academic to patent his work. He wants his works to be freely available to everyone. It's Steve Job's/Apple's right ethical…
>But as a Tools/Interface developer it's so frustrating to not be allowed to commercialize say an IDE that utilizes multi-touch to make software editing/navigation more efficient or enjoyable. There's no reason why you can't implement an IDE on the iPhone/iPad. The only restriction is that you can't compile arbitrary code. I don't want to say too much here because I'm working on a similar idea, but there's really no…
That's a pretty freakin' huge restriction for an IDE to have.
Re: Apple removes Scratch from iPad/iPhone/iTouch
#50It's out only from the store. There are other ways to install it! Legal ways.
If you want Scratch for your students, you can use ad-hoc install for them? Buy a $99 dollar account, sponsored by the school, and install it for them? What is the problem?
I understand, and I wish Apple did not put such restrictions, but they've put them. Yet, still there is a way.
It's not like with Sony and the latest Ps3 firmware, where even if you want to pay (And I've already paid $69 for YellowDog support) I can no longer get it, or I can't use the Sony Service...