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Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

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Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#141
post #137
post #128

Earlier quoted context omitted.

Considering that pokemon is also a card game... :)

Even when the cards themselves were popular it was as a collectible supporting the video game and TV show, not as a primary interest. That their popularity derives entirely from recent innovations implies their conservatism is not what makes them successful.

I don't know if I follow your point. They probably had some equipment that was ideal for printing and shipping cards. They were able to leverage that equipment to make money.

Specifically stated, there is money they would not have been able to make, had they not also printed some playing cards. Do you think it would have made sense to just abandon that money?

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#142
post #57

Earlier quoted context omitted.

Comic book movies in general are fast reaching the breaking point, at least with reviewers. But I'm sure the studios are well aware of this and will maximise for as long as their moment lasts

> at least with reviewers Because that's how big budget blockbuster films successes are judged. Reviewers.

Just in case you're not simply being facetious: whether movies are well-reviewed or not definitely influences their success.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#143
post #142

Earlier quoted context omitted.

> at least with reviewers Because that's how big budget blockbuster films successes are judged. Reviewers.

Just in case you're not simply being facetious: whether movies are well-reviewed or not definitely influences their success.

> Just in case you're not simply being facetious

Of course. I generally don't bother to indicate when I am. I just don't like explained jokes.

Of course I do try not to be subtle about it. :)

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#144
post #141
post #137

Earlier quoted context omitted.

Even when the cards themselves were popular it was as a collectible supporting the video game and TV show, not as a primary interest. That their popularity derives entirely from recent innovations implies their conservatism is not what makes them successful.

I don't know if I follow your point. They probably had some equipment that was ideal for printing and shipping cards. They were able to leverage that equipment to make money. Specifically stated, there is money they would not have been able to make, had they not also printed some playing cards. Do you think it would have made sense to just abandon that money?

> Specifically stated, there is money they would not have been able to make, had they not also printed some playing cards.

Sure, there's also money I'm not making by not busking. It doesn't mean busking is a good way to invest my time and money.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#145
post #144
post #141

Earlier quoted context omitted.

I don't know if I follow your point. They probably had some equipment that was ideal for printing and shipping cards. They were able to leverage that equipment to make money. Specifically stated, there is money they would not have been able to make, had they not also printed some playing cards. Do you think it would have made sense to just abandon that money?

> Specifically stated, there is money they would not have been able to make, had they not also printed some playing cards. Sure, there's also money I'm not making by not busking. It doesn't mean busking is a good way to invest my time and money.

You are ignoring that it is an efficient utilization of equipment and expertise they have. It would have been foolish of them not to try a collectible card game on top of one of their franchises.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#146
post #118

Earlier quoted context omitted.

Splatoon is the 6th best selling Wii U title so far, and seems likely to overtake most of the ones above it, which are between 6 months to 2.5 years older. It represents 5% of all Wii U games sold to date, and has reportedly sold faster in Japan than anything since Wii Sports (2006). Sounds quite successful to me, though of course it's still only a bit over a year old so who knows if it'll last.

Wii U though? Seriously?

It's also in the top 20 of Wii/Wii U games combined.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#147
post #139
post #120

Earlier quoted context omitted.

It's probably a rounding error by now, though big enough that they host tournaments etc.. But the point was to illustrate that Nintendo is in fact a quite conservative company - they've held on to what they started doing well over a century ago, despite having switched focus to video games 35 years ago, after spending 25 years researching and developing new businesses to find the right new direction. I'd argue that a…

> But the point was to illustrate that Nintendo is in fact a quite conservative company - they've held on to what they started doing well over a century ago, despite having switched focus to video games 35 years ago, after spending 25 years researching and developing new businesses to find the right new direction. I agree with this, but I can't say it's clear that's a good way of doing business.

Given how few companies worldwide survive this long, it would seem they are doing something right. Whether this is part of that or not, I don't know.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#148
post #85
post #69

Earlier quoted context omitted.

> but when it comes to technology and current trends Nintendo is consistently considered the lagging player Technology was never their selling point—even the original NES came out with an 8-bit processor while 16 bit processors were already available. Why? Because it was cheaper, and easier to develop for. Their main selling point has always been strong gameplay experiences.

NES had only two types of games: either you jump on top of enemies or you constantly move right and kick them. Actually there were only two games but with different sprite images. But even that was wonderful in 1982, because it happened on your TV, like movie, but controllable by you! And they're trying to sell the same 'magic VCR where you can control retarded boy jumping on mushrooms' in 2016. Except on phone hands…

You really need to research more about Nintendo...

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#149
post #89

Earlier quoted context omitted.

The difference is that PGO was developed by Niantic, a third party developer, who pays Nintendo licensing fees. The licensing terms were not public, so it makes sense that the initial pricing of Nintendo would favor them to be optimistic, before correcting to a lower price upon hearing the news from Nintendo that the fees would minimally affect revenue. Mario will be developed directly by Nintendo and they will keep…

>>Mario will be developed directly by Nintendo and they will keep 100% of the revenue it generates. Minus the 30% that Apple takes.

While possible, I find it hard to believe the Nintendo didn't manage to come up with a Special Deal just for them. I mean, Nintendo entering the iOS market, properly entering it, strikes me as worthwhile enough to Apple as well as Nintendo that they probably made a custom deal.

Or perhaps I'm over-valuing Nintendo's position, of course. Anyone have thoughts on the matter?

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